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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=SpawnSpot</id>
	<title>SpawnSpot - Revision history</title>
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	<updated>2026-04-27T17:27:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=SpawnSpot&amp;diff=4732&amp;oldid=prev</id>
		<title>Printz: /* Remarks */</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=SpawnSpot&amp;diff=4732&amp;oldid=prev"/>
		<updated>2020-04-01T19:04:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Remarks&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 1 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spawns one or more things of class &amp;#039;&amp;#039;type&amp;#039;&amp;#039; at the map spot things tagged as &amp;#039;&amp;#039;spottid&amp;#039;&amp;#039;. It optionally tags them with &amp;#039;&amp;#039;tid&amp;#039;&amp;#039; if non-zero. They will all face in direction of &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spawns one or more things of class &amp;#039;&amp;#039;type&amp;#039;&amp;#039; at the map spot things tagged as &amp;#039;&amp;#039;spottid&amp;#039;&amp;#039;. It optionally tags them with &amp;#039;&amp;#039;tid&amp;#039;&amp;#039; if non-zero. They will all face in direction of &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spawning will fail for any map spots blocked by other solid things. This function will only return the number of actual spawned objects. Also, no teleportation fog will be produced.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Spawning will fail for any map spots blocked by other solid things&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It will not telefrag&lt;/ins&gt;. This function will only return the number of actual spawned objects. Also, no teleportation fog will be produced.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=SpawnSpot&amp;diff=4731&amp;oldid=prev</id>
		<title>Printz: /* Arguments */</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=SpawnSpot&amp;diff=4731&amp;oldid=prev"/>
		<updated>2020-04-01T19:03:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Arguments&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:03, 1 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arguments===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Arguments===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;type&amp;#039;&amp;#039;: name of class of thing to spawn. Supports both actual names as defined in [[EDF]], and &amp;#039;&amp;#039;&amp;#039;compatname&amp;#039;&amp;#039;&amp;#039; values, based on the names from [[Doom Wiki:ZDoom|ZDoom]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;type&amp;#039;&amp;#039;: name of class of thing to spawn. Supports both actual names as defined in [[EDF&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] [[thingtype|thingtypes&lt;/ins&gt;]], and &amp;#039;&amp;#039;&amp;#039;compatname&amp;#039;&amp;#039;&amp;#039; values, based on the names from [[Doom Wiki:ZDoom|ZDoom]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;spottid&amp;#039;&amp;#039;: [[TID]] of position things (usually map spots, but not required so) where to spawn things of class &amp;#039;&amp;#039;type&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;spottid&amp;#039;&amp;#039;: [[TID]] of position things (usually map spots, but not required so) where to spawn things of class &amp;#039;&amp;#039;type&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;: optional TID to give to the newly spawned things.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;: optional TID to give to the newly spawned things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=SpawnSpot&amp;diff=4730&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;==ACS function== ===Syntax=== &#039;&#039;int&#039;&#039; &#039;&#039;&#039;SpawnSpot&#039;&#039;&#039;(&#039;&#039;str type&#039;&#039;, &#039;&#039;int spottid&#039;&#039;, &#039;&#039;int tid&#039;&#039;, &#039;&#039;int angle&#039;&#039;)  ===Arguments=== *&#039;&#039;type&#039;&#039;: name of class of thing to spawn. S...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=SpawnSpot&amp;diff=4730&amp;oldid=prev"/>
		<updated>2020-04-01T19:03:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==ACS function== ===Syntax=== &amp;#039;&amp;#039;int&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;SpawnSpot&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;str type&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int spottid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int angle&amp;#039;&amp;#039;)  ===Arguments=== *&amp;#039;&amp;#039;type&amp;#039;&amp;#039;: name of class of thing to spawn. S...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==ACS function==&lt;br /&gt;
===Syntax===&lt;br /&gt;
&amp;#039;&amp;#039;int&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;SpawnSpot&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;str type&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int spottid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int angle&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
===Arguments===&lt;br /&gt;
*&amp;#039;&amp;#039;type&amp;#039;&amp;#039;: name of class of thing to spawn. Supports both actual names as defined in [[EDF]], and &amp;#039;&amp;#039;&amp;#039;compatname&amp;#039;&amp;#039;&amp;#039; values, based on the names from [[Doom Wiki:ZDoom|ZDoom]].&lt;br /&gt;
*&amp;#039;&amp;#039;spottid&amp;#039;&amp;#039;: [[TID]] of position things (usually map spots, but not required so) where to spawn things of class &amp;#039;&amp;#039;type&amp;#039;&amp;#039;.&lt;br /&gt;
*&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;: optional TID to give to the newly spawned things.&lt;br /&gt;
*&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: [[byte angle]] where the newly spawned things should look.&lt;br /&gt;
&lt;br /&gt;
===Return value===&lt;br /&gt;
Returns the number of things successfully spawned.&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
Spawns one or more things of class &amp;#039;&amp;#039;type&amp;#039;&amp;#039; at the map spot things tagged as &amp;#039;&amp;#039;spottid&amp;#039;&amp;#039;. It optionally tags them with &amp;#039;&amp;#039;tid&amp;#039;&amp;#039; if non-zero. They will all face in direction of &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Spawning will fail for any map spots blocked by other solid things. This function will only return the number of actual spawned objects. Also, no teleportation fog will be produced.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[ACS functions]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ACS]]&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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