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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=SpawnObject</id>
	<title>SpawnObject - Revision history</title>
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	<updated>2026-06-06T06:12:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=SpawnObject&amp;diff=6231&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{Codepointer|description=Generic actor spawn function. |usage=&#039;&#039;&#039;A_SpawnObject&#039;&#039;&#039;(&#039;&#039;thingtype&#039;&#039;, &#039;&#039;angle&#039;&#039;, &#039;&#039;offsetx&#039;&#039;, &#039;&#039;offsety&#039;&#039;, &#039;&#039;offsetz&#039;&#039;, &#039;&#039;velx&#039;&#039;, &#039;&#039;vely&#039;&#039;, &#039;&#039;velz&#039;&#039;) |parameters= *&#039;&#039;thingtype&#039;&#039;: name of thing to spawn *&#039;&#039;angle&#039;&#039;: degrees relative to spawner&#039;s angle to give to the new thing *&#039;&#039;offsetx&#039;&#039;, &#039;&#039;offsety&#039;&#039;, &#039;&#039;offsetz&#039;&#039;: offset relative to actor&#039;s facing: to the right, forward and upwards respectively. *&#039;&#039;velx&#039;&#039;, &#039;&#039;vely&#039;&#039;, &#039;&#039;velz&#039;&#039;: optional velocity...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=SpawnObject&amp;diff=6231&amp;oldid=prev"/>
		<updated>2024-10-12T19:50:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Codepointer|description=Generic actor spawn function. |usage=&amp;#039;&amp;#039;&amp;#039;A_SpawnObject&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;, &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsetx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsety&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsetz&amp;#039;&amp;#039;, &amp;#039;&amp;#039;velx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vely&amp;#039;&amp;#039;, &amp;#039;&amp;#039;velz&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;: name of thing to spawn *&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: degrees relative to spawner&amp;#039;s angle to give to the new thing *&amp;#039;&amp;#039;offsetx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsety&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsetz&amp;#039;&amp;#039;: offset relative to actor&amp;#039;s facing: to the right, forward and upwards respectively. *&amp;#039;&amp;#039;velx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vely&amp;#039;&amp;#039;, &amp;#039;&amp;#039;velz&amp;#039;&amp;#039;: optional velocity...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Codepointer|description=Generic actor spawn function.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_SpawnObject&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;, &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsetx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsety&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsetz&amp;#039;&amp;#039;, &amp;#039;&amp;#039;velx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vely&amp;#039;&amp;#039;, &amp;#039;&amp;#039;velz&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;: name of thing to spawn&lt;br /&gt;
*&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: degrees relative to spawner&amp;#039;s angle to give to the new thing&lt;br /&gt;
*&amp;#039;&amp;#039;offsetx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsety&amp;#039;&amp;#039;, &amp;#039;&amp;#039;offsetz&amp;#039;&amp;#039;: offset relative to actor&amp;#039;s facing: to the right, forward and upwards respectively.&lt;br /&gt;
*&amp;#039;&amp;#039;velx&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vely&amp;#039;&amp;#039;, &amp;#039;&amp;#039;velz&amp;#039;&amp;#039;: optional velocity to apply, again relative to actor&amp;#039;s facing&lt;br /&gt;
|notes=Important: unlike some other codepointers such as [[Spawn]], this one does &amp;#039;&amp;#039;not&amp;#039;&amp;#039; transfer friendliness.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[Spawn]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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