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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Sound_sequence</id>
	<title>Sound sequence - Revision history</title>
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	<updated>2026-04-27T09:49:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Sound_sequence&amp;diff=3943&amp;oldid=prev</id>
		<title>Printz: Redirected page to Soundsequence#Sound sequences</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Sound_sequence&amp;diff=3943&amp;oldid=prev"/>
		<updated>2017-01-08T17:25:31Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/wiki/Soundsequence#Sound_sequences&quot; class=&quot;mw-redirect&quot; title=&quot;Soundsequence&quot;&gt;Soundsequence#Sound sequences&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:25, 8 January 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A sound sequence is a set of sounds played while a sector or &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;polyobject&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is moving, such as the mechanical noise made by moving floors in Doom. It&amp;#039;s identified by a number (the sound sequence id) and defined in [[EDF]] using the [[soundsequence]] block.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#REDIRECT &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soundsequence#Sound_sequences&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The feature originates from Hexen and is useful for customizing sector sounds, hence the availability in ports like Eternity or ZDoom well before their support for playing Hexen itself. In Hexen the sound sequences are hard-coded.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Sound_sequence&amp;diff=3939&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;A sound sequence is a set of sounds played while a sector or polyobject is moving, such as the mechanical noise made by moving floors in Doom. It&#039;s identified by a number...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Sound_sequence&amp;diff=3939&amp;oldid=prev"/>
		<updated>2017-01-08T17:20:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A sound sequence is a set of sounds played while a sector or &lt;a href=&quot;/wiki/Polyobject&quot; title=&quot;Polyobject&quot;&gt;polyobject&lt;/a&gt; is moving, such as the mechanical noise made by moving floors in Doom. It&amp;#039;s identified by a number...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A sound sequence is a set of sounds played while a sector or [[polyobject]] is moving, such as the mechanical noise made by moving floors in Doom. It&amp;#039;s identified by a number (the sound sequence id) and defined in [[EDF]] using the [[soundsequence]] block.&lt;br /&gt;
&lt;br /&gt;
The feature originates from Hexen and is useful for customizing sector sounds, hence the availability in ports like Eternity or ZDoom well before their support for playing Hexen itself. In Hexen the sound sequences are hard-coded.&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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