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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=SkullRodStorm</id>
	<title>SkullRodStorm - Revision history</title>
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	<updated>2026-09-12T09:18:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=SkullRodStorm&amp;diff=6306&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Spawn powered hell rain drop. |usage=&#039;&#039;&#039;A_SkullRodStorm&#039;&#039;&#039; |notes=Subtracts 1 health.  If it still has health, there&#039;s a 25/256 chance it won&#039;t do anything else. Otherwise, it will spawn a thingtype of dehackednum 445-448 (rainplr1-3, depending on counter 1 value modulo 4) at the ceiling in a 64x64 square around the actor, transfer its projectile ownership, give it a -1 Z velocity, transfer the counter 1 value to it, and (once per 32 repeats, as...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=SkullRodStorm&amp;diff=6306&amp;oldid=prev"/>
		<updated>2024-10-24T19:58:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Spawn powered hell rain drop. |usage=&amp;#039;&amp;#039;&amp;#039;A_SkullRodStorm&amp;#039;&amp;#039;&amp;#039; |notes=Subtracts 1 health.  If it still has health, there&amp;#039;s a 25/256 chance it won&amp;#039;t do anything else. Otherwise, it will spawn a thingtype of dehackednum 445-448 (rainplr1-3, depending on counter 1 value modulo 4) at the ceiling in a 64x64 square around the actor, transfer its projectile ownership, give it a -1 Z velocity, transfer the counter 1 value to it, and (once per 32 repeats, as...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Spawn powered hell rain drop.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_SkullRodStorm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|notes=Subtracts 1 health.&lt;br /&gt;
&lt;br /&gt;
If it still has health, there&amp;#039;s a 25/256 chance it won&amp;#039;t do anything else. Otherwise, it will spawn a thingtype of dehackednum 445-448 (rainplr1-3, depending on counter 1 value modulo 4) at the ceiling in a 64x64 square around the actor, transfer its projectile ownership, give it a -1 Z velocity, transfer the counter 1 value to it, and (once per 32 repeats, as counter 0 increments) sound 421 (ramrain).&lt;br /&gt;
&lt;br /&gt;
If it no longer has health, then it looks at counter 1 (if multiplayer) to get player number, or just uses the only player, and clears its rain slot reference from this actor.}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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