<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=RefireTo</id>
	<title>RefireTo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=RefireTo"/>
	<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=RefireTo&amp;action=history"/>
	<updated>2026-06-06T06:13:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=RefireTo&amp;diff=6277&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Changes weapon frame to a given state if the fire button is currently being pressed and the weapon has enough ammo to fire. |usage=&#039;&#039;&#039;A_RefireTo&#039;&#039;&#039;(&#039;&#039;frame&#039;&#039;, &#039;&#039;skip_ammo_check&#039;&#039;) |parameters= *&#039;&#039;frame&#039;&#039;: state to jump to if check passes *&#039;&#039;skip_ammo_check&#039;&#039;: if nonzero, skip the ammo check and change state |notes=Like ReFire, this will change state if player is holding fire, but lets you change to another frame instead of the attack frame....&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=RefireTo&amp;diff=6277&amp;oldid=prev"/>
		<updated>2024-10-24T19:05:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Changes weapon frame to a given state if the fire button is currently being pressed and the weapon has enough ammo to fire. |usage=&amp;#039;&amp;#039;&amp;#039;A_RefireTo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;skip_ammo_check&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: state to jump to if check passes *&amp;#039;&amp;#039;skip_ammo_check&amp;#039;&amp;#039;: if nonzero, skip the ammo check and change state |notes=Like &lt;a href=&quot;/wiki/ReFire&quot; title=&quot;ReFire&quot;&gt;ReFire&lt;/a&gt;, this will change state if player is holding fire, but lets you change to another frame instead of the attack frame....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Changes weapon frame to a given state if the fire button is currently being pressed and the weapon has enough ammo to fire.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_RefireTo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;skip_ammo_check&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: state to jump to if check passes&lt;br /&gt;
*&amp;#039;&amp;#039;skip_ammo_check&amp;#039;&amp;#039;: if nonzero, skip the ammo check and change state&lt;br /&gt;
|notes=Like [[ReFire]], this will change state if player is holding fire, but lets you change to another frame instead of the attack frame.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[ReFire]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
</feed>