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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=RadiusDamage</id>
	<title>RadiusDamage - Revision history</title>
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	<updated>2026-05-06T10:40:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eternity.youfailit.net/index.php?title=RadiusDamage&amp;diff=6235&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{Codepointer|description=Explosion with different radius and actual damage. |usage=&#039;&#039;&#039;A_RadiusDamage&#039;&#039;&#039;(&#039;&#039;damage&#039;&#039;, &#039;&#039;radius&#039;&#039;) |parameters= *&#039;&#039;damage&#039;&#039;: Maximum damage to inflict at the origin *&#039;&#039;radius&#039;&#039;: Maximum distance of the area effect. Damage will decrease linearly. |notes= As with other radius attacks, the distance is Chebyshev, i.e. the maximum of x and y difference, so the area of effect is a square, not a circle (and it&#039;s infinitely tall). Beware when making...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=RadiusDamage&amp;diff=6235&amp;oldid=prev"/>
		<updated>2024-10-20T18:25:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Codepointer|description=Explosion with different radius and actual damage. |usage=&amp;#039;&amp;#039;&amp;#039;A_RadiusDamage&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;radius&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;: Maximum damage to inflict at the origin *&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;: Maximum distance of the area effect. Damage will decrease linearly. |notes= As with other radius attacks, the distance is Chebyshev, i.e. the maximum of x and y difference, so the area of effect is a square, not a circle (and it&amp;#039;s infinitely tall). Beware when making...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Codepointer|description=Explosion with different radius and actual damage.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_RadiusDamage&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;radius&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;: Maximum damage to inflict at the origin&lt;br /&gt;
*&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;: Maximum distance of the area effect. Damage will decrease linearly.&lt;br /&gt;
|notes=&lt;br /&gt;
As with other radius attacks, the distance is Chebyshev, i.e. the maximum of x and y difference, so the area of effect is a square, not a circle (and it&amp;#039;s infinitely tall). Beware when making large radii, as it will become noticeable.&lt;br /&gt;
&lt;br /&gt;
This was introduced in MBF21. Eternity offers its own parameterized radius attacks too.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[Detonate]]&lt;br /&gt;
*[[DetonateEx]]&lt;br /&gt;
*[[Explode]]&lt;br /&gt;
*[[HticExplode]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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