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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Plat_RaiseAndStayTx0</id>
	<title>Plat RaiseAndStayTx0 - Revision history</title>
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	<updated>2026-06-25T23:20:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Plat_RaiseAndStayTx0&amp;diff=5178&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{LineSpecial|description=Raises a floor to the nearest neighbor and changes the texture and zeroes the type, according to the trigger model (sector in front of trigger used a...&quot;</title>
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		<updated>2021-05-08T16:36:31Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{LineSpecial|description=Raises a floor to the nearest neighbor and changes the texture and zeroes the type, according to the trigger model (sector in front of trigger used a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LineSpecial|description=Raises a floor to the nearest neighbor and changes the texture and zeroes the type, according to the trigger model (sector in front of trigger used as difference).&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;Plat_RaiseAndStayTx0&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;lockout&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;: {{SectorTag}}&lt;br /&gt;
*&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;: {{SectorSpeed}}&lt;br /&gt;
*&amp;#039;&amp;#039;lockout&amp;#039;&amp;#039;: a special value on whether to emulate Doom or Heretic behaviour. Possible values are:&lt;br /&gt;
:*0: compatibility mode. Behaviour depends on current game mode (Doom or Heretic).&lt;br /&gt;
:*1: correct Doom mode. After finishing the process, the tagged floors will be free to perform other movements.&lt;br /&gt;
:*2: buggy Heretic mode. After finishing the process, the tagged floors will be in stasis, unable to respond to other triggers.&lt;br /&gt;
|notes=This one is for Doom/Heretic compatibility.&lt;br /&gt;
&lt;br /&gt;
If the sector is blocked by a thing, it will return to its initial position (hence the &amp;quot;Plat&amp;quot; designation). In vanilla Doom, this used to be more problematic, by potentially (and unpredictably) starting to move down an infinite amount, but got fixed in source ports.&lt;br /&gt;
|udmf=228&lt;br /&gt;
|extradata=475&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[Floor_RaiseToNearest]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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