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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=NoiseAlert</id>
	<title>NoiseAlert - Revision history</title>
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	<updated>2026-04-27T14:04:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eternity.youfailit.net/index.php?title=NoiseAlert&amp;diff=6237&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{Codepointer|description=Alerts monsters against actor&#039;s enemy, using actor as alert source. |usage=&#039;&#039;&#039;A_NoiseAlert&#039;&#039;&#039; |notes=This got introduced in MBF21 and it&#039;s different from Eternity and ZDoom&#039;s AlertMonsters in the following ways:  # This cannot be used from player weapon frames # The alert source this time will come from the actor, not from the actor&#039;s target (usually the player). This means you can make a monster that shouts and alerts others audible from it...&quot;</title>
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		<updated>2024-10-20T18:32:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Codepointer|description=Alerts monsters against actor&amp;#039;s enemy, using actor as alert source. |usage=&amp;#039;&amp;#039;&amp;#039;A_NoiseAlert&amp;#039;&amp;#039;&amp;#039; |notes=This got introduced in MBF21 and it&amp;#039;s different from Eternity and ZDoom&amp;#039;s &lt;a href=&quot;/wiki/AlertMonsters&quot; title=&quot;AlertMonsters&quot;&gt;AlertMonsters&lt;/a&gt; in the following ways:  # This cannot be used from player weapon frames # The alert source this time will come from the actor, not from the actor&amp;#039;s target (usually the player). This means you can make a monster that shouts and alerts others audible from it...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Codepointer|description=Alerts monsters against actor&amp;#039;s enemy, using actor as alert source.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_NoiseAlert&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|notes=This got introduced in MBF21 and it&amp;#039;s different from Eternity and ZDoom&amp;#039;s [[AlertMonsters]] in the following ways:&lt;br /&gt;
&lt;br /&gt;
# This cannot be used from player weapon frames&lt;br /&gt;
# The alert source this time will come from the actor, not from the actor&amp;#039;s target (usually the player). This means you can make a monster that shouts and alerts others audible from its location, which can be farther than from the player.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[AlertMonsters]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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