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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=MonsterProjectile</id>
	<title>MonsterProjectile - Revision history</title>
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	<updated>2026-07-01T11:35:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=MonsterProjectile&amp;diff=6233&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{Codepointer|description=Generic monster projectile attack. |usage=&#039;&#039;&#039;A_MonsterProjectile&#039;&#039;&#039;(&#039;&#039;thingtype&#039;&#039;, &#039;&#039;angle&#039;&#039;, &#039;&#039;pitch&#039;&#039;, &#039;&#039;horizontal_offset&#039;&#039;, &#039;&#039;vertical_offset&#039;&#039;) |parameters= *&#039;&#039;thingtype&#039;&#039;: name of projectile thingtype to spawn *&#039;&#039;angle&#039;&#039;: angle (in degrees) to add to the shooting angle *&#039;&#039;pitch&#039;&#039;: vertical angle in degrees to add to the shooting angle *&#039;&#039;horizontal_offset&#039;&#039;: offset in front of attacker to produce the missile *&#039;&#039;vertical_offset&#039;&#039;: offse...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=MonsterProjectile&amp;diff=6233&amp;oldid=prev"/>
		<updated>2024-10-12T19:58:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Codepointer|description=Generic monster projectile attack. |usage=&amp;#039;&amp;#039;&amp;#039;A_MonsterProjectile&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;, &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;pitch&amp;#039;&amp;#039;, &amp;#039;&amp;#039;horizontal_offset&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vertical_offset&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;: name of projectile &lt;a href=&quot;/wiki/Thingtype&quot; class=&quot;mw-redirect&quot; title=&quot;Thingtype&quot;&gt;thingtype&lt;/a&gt; to spawn *&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: angle (in degrees) to add to the shooting angle *&amp;#039;&amp;#039;pitch&amp;#039;&amp;#039;: vertical angle in degrees to add to the shooting angle *&amp;#039;&amp;#039;horizontal_offset&amp;#039;&amp;#039;: offset in front of attacker to produce the missile *&amp;#039;&amp;#039;vertical_offset&amp;#039;&amp;#039;: offse...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Codepointer|description=Generic monster projectile attack.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_MonsterProjectile&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;, &amp;#039;&amp;#039;angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;pitch&amp;#039;&amp;#039;, &amp;#039;&amp;#039;horizontal_offset&amp;#039;&amp;#039;, &amp;#039;&amp;#039;vertical_offset&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;: name of projectile [[thingtype]] to spawn&lt;br /&gt;
*&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: angle (in degrees) to add to the shooting angle&lt;br /&gt;
*&amp;#039;&amp;#039;pitch&amp;#039;&amp;#039;: vertical angle in degrees to add to the shooting angle&lt;br /&gt;
*&amp;#039;&amp;#039;horizontal_offset&amp;#039;&amp;#039;: offset in front of attacker to produce the missile&lt;br /&gt;
*&amp;#039;&amp;#039;vertical_offset&amp;#039;&amp;#039;: offset above the normal missile height of the thingtype&lt;br /&gt;
|notes=&lt;br /&gt;
As with other missile shooters, friendliness is not transferred. Also, this codepointer allows the missile to be seeking. If no the shooting actor has no enemies, then nothing will happen.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[MissileAttack]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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