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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=MonsterMeleeAttack</id>
	<title>MonsterMeleeAttack - Revision history</title>
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	<updated>2026-05-03T09:12:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=MonsterMeleeAttack&amp;diff=6184&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{Codepointer|description=Generic monster melee attack. |usage=&#039;&#039;&#039;A_MonsterMeleeAttack&#039;&#039;&#039;(&#039;&#039;base_damage&#039;&#039;, &#039;&#039;random_multiplier&#039;&#039;, &#039;&#039;sound&#039;&#039;, &#039;&#039;range&#039;&#039;) |parameters= *&#039;&#039;base_damage&#039;&#039;: base damage of attack; if not set, defaults to 3. *&#039;&#039;random_multiplier&#039;&#039;: attack damage random multiplier; if not set, defaults to 8. *&#039;&#039;sound&#039;&#039;: sound to play if attack hits. *&#039;&#039;range&#039;&#039;: attack range; if not set, defaults to calling actor&#039;s melee range property. |seealso= *Scratch}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=MonsterMeleeAttack&amp;diff=6184&amp;oldid=prev"/>
		<updated>2024-09-02T18:34:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Codepointer|description=Generic monster melee attack. |usage=&amp;#039;&amp;#039;&amp;#039;A_MonsterMeleeAttack&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;random_multiplier&amp;#039;&amp;#039;, &amp;#039;&amp;#039;sound&amp;#039;&amp;#039;, &amp;#039;&amp;#039;range&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;: base damage of attack; if not set, defaults to 3. *&amp;#039;&amp;#039;random_multiplier&amp;#039;&amp;#039;: attack damage random multiplier; if not set, defaults to 8. *&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;: sound to play if attack hits. *&amp;#039;&amp;#039;range&amp;#039;&amp;#039;: attack range; if not set, defaults to calling actor&amp;#039;s melee range property. |seealso= *&lt;a href=&quot;/wiki/Scratch&quot; title=&quot;Scratch&quot;&gt;Scratch&lt;/a&gt;}}&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Codepointer|description=Generic monster melee attack.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_MonsterMeleeAttack&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;random_multiplier&amp;#039;&amp;#039;, &amp;#039;&amp;#039;sound&amp;#039;&amp;#039;, &amp;#039;&amp;#039;range&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;base_damage&amp;#039;&amp;#039;: base damage of attack; if not set, defaults to 3.&lt;br /&gt;
*&amp;#039;&amp;#039;random_multiplier&amp;#039;&amp;#039;: attack damage random multiplier; if not set, defaults to 8.&lt;br /&gt;
*&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;: sound to play if attack hits.&lt;br /&gt;
*&amp;#039;&amp;#039;range&amp;#039;&amp;#039;: attack range; if not set, defaults to calling actor&amp;#039;s melee range property.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[Scratch]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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