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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Metal</id>
	<title>Metal - Revision history</title>
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	<updated>2026-06-13T19:48:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eternity.youfailit.net/index.php?title=Metal&amp;diff=2110&amp;oldid=prev</id>
		<title>Printz: New page: Type: AI pointer / Walking sound, normal  Purpose: The object will emit the &quot;metal&quot; sound effect, and then control will transfer to the Chase codepointer for normal walking and attack logi...</title>
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		<updated>2009-08-15T22:07:04Z</updated>

		<summary type="html">&lt;p&gt;New page: Type: AI pointer / Walking sound, normal  Purpose: The object will emit the &amp;quot;metal&amp;quot; sound effect, and then control will transfer to the Chase codepointer for normal walking and attack logi...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Type: AI pointer / Walking sound, normal&lt;br /&gt;
&lt;br /&gt;
Purpose: The object will emit the &amp;quot;metal&amp;quot; sound effect, and then control will transfer to the Chase codepointer for normal walking and attack logic.&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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