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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=MaceBallImpact</id>
	<title>MaceBallImpact - Revision history</title>
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	<updated>2026-04-18T15:26:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=MaceBallImpact&amp;diff=4902&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer |description=Small Heretic firemace ball impact action. |usage=&#039;&#039;&#039;MaceBallImpact&#039;&#039;&#039; |examples= From base/heretic/things.edf:   Death:     FX02 F 4 bright A_MaceB...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=MaceBallImpact&amp;diff=4902&amp;oldid=prev"/>
		<updated>2020-04-23T20:01:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer |description=Small Heretic firemace ball impact action. |usage=&amp;#039;&amp;#039;&amp;#039;MaceBallImpact&amp;#039;&amp;#039;&amp;#039; |examples= From base/heretic/things.edf:   Death:     FX02 F 4 bright A_MaceB...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer&lt;br /&gt;
|description=Small Heretic firemace ball impact action.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;MaceBallImpact&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|examples=&lt;br /&gt;
From base/heretic/things.edf:&lt;br /&gt;
  Death:&lt;br /&gt;
    FX02 F 4 bright A_MaceBallImpact&lt;br /&gt;
    FX02 GHIJ 4 bright&lt;br /&gt;
    stop&lt;br /&gt;
|notes=&lt;br /&gt;
If the projectile landed on liquid, just remove it (what will remain will be the terrain effect).&lt;br /&gt;
&lt;br /&gt;
Otherwise, if it still has vertical velocity and hits the floor, it will bounce back up at 75% velocity and lose the &amp;#039;&amp;#039;&amp;#039;HERETICBOUNCES&amp;#039;&amp;#039;&amp;#039; flag. Its state will be reset to its &amp;#039;&amp;#039;&amp;#039;spawnstate&amp;#039;&amp;#039;&amp;#039; to prevent being lost, and will play sound 415 (&amp;#039;&amp;#039;&amp;#039;ht_bounce&amp;#039;&amp;#039;&amp;#039;). This codepointer will only work &amp;#039;&amp;#039;once&amp;#039;&amp;#039;. On second attempt, or if it doesn&amp;#039;t hit the floor, it will become &amp;#039;&amp;#039;&amp;#039;NOGRAVITY&amp;#039;&amp;#039;&amp;#039;, lose &amp;#039;&amp;#039;&amp;#039;LOGRAV&amp;#039;&amp;#039;&amp;#039; and play sound 359 (&amp;#039;&amp;#039;&amp;#039;ht_lobhit&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
If actor has 1234 hit points, it will never bounce (technically on first bounce it this pointer will give it 1234 hit points so it doesn&amp;#039;t bounce again).&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[DeathBallImpact]]&lt;br /&gt;
*[[MaceBallImpact2]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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