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	<title>JumpIfNoAmmo - Revision history</title>
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	<updated>2026-04-28T21:10:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=JumpIfNoAmmo&amp;diff=2607&amp;oldid=prev</id>
		<title>Printz: Created page with &#039;{{codepointer|description= Extended version of CheckReload that allows to choose what frame to jump to if there&#039;s not enough ammo.|usage= &#039;&#039;&#039;JumpIfNoAmmo&#039;&#039;&#039;(&#039;&#039;statenum&#039;&#039;)|par…&#039;</title>
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		<updated>2011-05-08T20:09:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{codepointer|description= Extended version of &lt;a href=&quot;/wiki/CheckReload&quot; title=&quot;CheckReload&quot;&gt;CheckReload&lt;/a&gt; that allows to choose what frame to jump to if there&amp;#039;s not enough ammo.|usage= &amp;#039;&amp;#039;&amp;#039;JumpIfNoAmmo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;statenum&amp;#039;&amp;#039;)|par…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=&lt;br /&gt;
Extended version of [[CheckReload]] that allows to choose what frame to jump to if there&amp;#039;s not enough ammo.|usage=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;JumpIfNoAmmo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;statenum&amp;#039;&amp;#039;)|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;statenum&amp;#039;&amp;#039;: Frame to jump to if ammo runs out.|notes=&lt;br /&gt;
This codepointer is mainly for porting ZDoom DECORATE state definition. [[CheckReloadEx]] provides more flexibility.|seealso=&lt;br /&gt;
*[[CheckReload]]&lt;br /&gt;
*[[CheckReloadEx]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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