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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=HealChase</id>
	<title>HealChase - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=HealChase"/>
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	<updated>2026-04-26T17:19:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=HealChase&amp;diff=6239&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Generic, parameterized version of VileChase.  |usage=&#039;&#039;&#039;A_HealChase&#039;&#039;&#039;(&#039;&#039;state&#039;&#039;, &#039;&#039;sound&#039;&#039;) |parameters= *&#039;&#039;state&#039;&#039;: state to jump to when resurrecting a corpse. If none given, the action will fail. *&#039;&#039;sound&#039;&#039;: sound to play. If none given, it will be silent. |notes=Unlike VileChase, this one will not use the &quot;Heal&quot; state or the Doom 2 archvile default heal state, but only the one you provide in the parameter. Also, the sound will not d...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=HealChase&amp;diff=6239&amp;oldid=prev"/>
		<updated>2024-10-20T18:37:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Generic, parameterized version of &lt;a href=&quot;/wiki/VileChase&quot; title=&quot;VileChase&quot;&gt;VileChase&lt;/a&gt;.  |usage=&amp;#039;&amp;#039;&amp;#039;A_HealChase&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;state&amp;#039;&amp;#039;, &amp;#039;&amp;#039;sound&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;state&amp;#039;&amp;#039;: state to jump to when resurrecting a corpse. If none given, the action will fail. *&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;: sound to play. If none given, it will be silent. |notes=Unlike &lt;a href=&quot;/wiki/VileChase&quot; title=&quot;VileChase&quot;&gt;VileChase&lt;/a&gt;, this one will not use the &amp;quot;Heal&amp;quot; state or the Doom 2 archvile default heal state, but only the one you provide in the parameter. Also, the sound will not d...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Generic, parameterized version of [[VileChase]]. &lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_HealChase&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;state&amp;#039;&amp;#039;, &amp;#039;&amp;#039;sound&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;state&amp;#039;&amp;#039;: state to jump to when resurrecting a corpse. If none given, the action will fail.&lt;br /&gt;
*&amp;#039;&amp;#039;sound&amp;#039;&amp;#039;: sound to play. If none given, it will be silent.&lt;br /&gt;
|notes=Unlike [[VileChase]], this one will not use the &amp;quot;Heal&amp;quot; state or the Doom 2 archvile default heal state, but only the one you provide in the parameter. Also, the sound will not default to &amp;quot;slop&amp;quot;.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[VileChase]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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