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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=GunFlashTo</id>
	<title>GunFlashTo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=GunFlashTo"/>
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	<updated>2026-06-15T15:05:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eternity.youfailit.net/index.php?title=GunFlashTo&amp;diff=6279&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Generic weapon muzzle flash. |usage=&#039;&#039;&#039;A_GunFlashTo&#039;&#039;&#039;(&#039;&#039;frame&#039;&#039;, &#039;&#039;no_actor_flash&#039;&#039;) |parameters= *&#039;&#039;frame&#039;&#039;: weapon frame to set the flash weapon sprite to *&#039;&#039;no_actor_splash&#039;&#039;: if nonzero, it will &#039;&#039;not&#039;&#039; change player avatar&#039;s frame to its class &#039;&#039;&#039;altattack&#039;&#039;&#039; (which in DOOM shows as the marine firing the weapon) |notes=This changes the gunflash weapon sprite, not the main one, making it visible if currently off. This is a more powerful ver...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=GunFlashTo&amp;diff=6279&amp;oldid=prev"/>
		<updated>2024-10-24T19:08:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Generic weapon muzzle flash. |usage=&amp;#039;&amp;#039;&amp;#039;A_GunFlashTo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;no_actor_flash&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: weapon frame to set the flash weapon sprite to *&amp;#039;&amp;#039;no_actor_splash&amp;#039;&amp;#039;: if nonzero, it will &amp;#039;&amp;#039;not&amp;#039;&amp;#039; change player avatar&amp;#039;s frame to its class &amp;#039;&amp;#039;&amp;#039;altattack&amp;#039;&amp;#039;&amp;#039; (which in DOOM shows as the marine firing the weapon) |notes=This changes the gunflash weapon sprite, not the main one, making it visible if currently off. This is a more powerful ver...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Generic weapon muzzle flash.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_GunFlashTo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;no_actor_flash&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: weapon frame to set the flash weapon sprite to&lt;br /&gt;
*&amp;#039;&amp;#039;no_actor_splash&amp;#039;&amp;#039;: if nonzero, it will &amp;#039;&amp;#039;not&amp;#039;&amp;#039; change player avatar&amp;#039;s frame to its class &amp;#039;&amp;#039;&amp;#039;altattack&amp;#039;&amp;#039;&amp;#039; (which in DOOM shows as the marine firing the weapon)&lt;br /&gt;
|notes=This changes the gunflash weapon sprite, not the main one, making it visible if currently off. This is a more powerful version of [[GunFlash]].&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[GunFlash]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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