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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Generic_Floor</id>
	<title>Generic Floor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Generic_Floor"/>
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	<updated>2026-06-25T07:15:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Generic_Floor&amp;diff=5177&amp;oldid=prev</id>
		<title>Printz at 16:30, 8 May 2021</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Generic_Floor&amp;diff=5177&amp;oldid=prev"/>
		<updated>2021-05-08T16:30:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:30, 8 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*1: change texture and zero out the sector special;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*1: change texture and zero out the sector special;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*2: change texture and keep the sector special (if both flags 1 and 2 are added, it will &amp;#039;&amp;#039;change&amp;#039;&amp;#039; the special instead);&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*2: change texture and keep the sector special (if both flags 1 and 2 are added, it will &amp;#039;&amp;#039;change&amp;#039;&amp;#039; the special instead);&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*4: if 1 and/or 2 are added, and if 4 is added on top, then use the numeric model (use surrounding sectors as reference) instead of the trigger model. Without flag 4, it will use the trigger model (use sector &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind &lt;/del&gt;trigger linedef as reference).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*4: if 1 and/or 2 are added, and if 4 is added on top, then use the numeric model (use surrounding sectors as reference) instead of the trigger model. Without flag 4, it will use the trigger model (use sector &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in front of the &lt;/ins&gt;trigger linedef as reference).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*8: move up;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*8: move up;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*16: crush.|notes=This special exists to be able to cover the intricacies of the Boom generalized floors in a parameterized special. It is recommended to use the other floor specials instead. Use this if you need some exact Boom behavior.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*16: crush.|notes=This special exists to be able to cover the intricacies of the Boom generalized floors in a parameterized special. It is recommended to use the other floor specials instead. Use this if you need some exact Boom behavior.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|udmf=200&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|udmf=200&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|extradata=464}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|extradata=464}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Generic_Floor&amp;diff=5171&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{LineSpecial|description=Encapsulates and applies Boom generalized specials, including all their peculiarities. |usage=&#039;&#039;&#039;Generic_Floor&#039;&#039;&#039;(&#039;&#039;tag&#039;&#039;, &#039;&#039;speed&#039;&#039;, &#039;&#039;height&#039;&#039;, &#039;&#039;t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Generic_Floor&amp;diff=5171&amp;oldid=prev"/>
		<updated>2021-05-08T16:22:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{LineSpecial|description=Encapsulates and applies Boom generalized specials, including all their peculiarities. |usage=&amp;#039;&amp;#039;&amp;#039;Generic_Floor&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;height&amp;#039;&amp;#039;, &amp;#039;&amp;#039;t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{LineSpecial|description=Encapsulates and applies Boom generalized specials, including all their peculiarities.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;Generic_Floor&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;height&amp;#039;&amp;#039;, &amp;#039;&amp;#039;target&amp;#039;&amp;#039;, &amp;#039;&amp;#039;flags&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;: {{SectorTag}}&lt;br /&gt;
*&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;: {{SectorSpeed}}&lt;br /&gt;
*&amp;#039;&amp;#039;height&amp;#039;&amp;#039;: {{SectorHeight}}&lt;br /&gt;
*&amp;#039;&amp;#039;target&amp;#039;&amp;#039;: target type. One of the following values:&lt;br /&gt;
:*0: move by absolute amount, &amp;#039;&amp;#039;height&amp;#039;&amp;#039;;&lt;br /&gt;
:*1: highest neighbour floor;&lt;br /&gt;
:*2: lowest neighbour floor;&lt;br /&gt;
:*3: next neighbour floor;&lt;br /&gt;
:*4: lowest neighbour ceiling;&lt;br /&gt;
:*5: ceiling;&lt;br /&gt;
:*6: by shortest lower texture.&lt;br /&gt;
*&amp;#039;&amp;#039;flags&amp;#039;&amp;#039;: other modifiers to the behaviour. Can be a sum of the following values (use 0 for standard behaviour):&lt;br /&gt;
:*1: change texture and zero out the sector special;&lt;br /&gt;
:*2: change texture and keep the sector special (if both flags 1 and 2 are added, it will &amp;#039;&amp;#039;change&amp;#039;&amp;#039; the special instead);&lt;br /&gt;
:*4: if 1 and/or 2 are added, and if 4 is added on top, then use the numeric model (use surrounding sectors as reference) instead of the trigger model. Without flag 4, it will use the trigger model (use sector behind trigger linedef as reference).&lt;br /&gt;
:*8: move up;&lt;br /&gt;
:*16: crush.|notes=This special exists to be able to cover the intricacies of the Boom generalized floors in a parameterized special. It is recommended to use the other floor specials instead. Use this if you need some exact Boom behavior.&lt;br /&gt;
|udmf=200&lt;br /&gt;
|extradata=464}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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