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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=GauntletAttack</id>
	<title>GauntletAttack - Revision history</title>
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	<updated>2026-09-30T02:19:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=GauntletAttack&amp;diff=4885&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer |description=Used by the Heretic Gauntlets of the Necromancer attack. |usage=&#039;&#039;&#039;GauntletAttack&#039;&#039;&#039;(&#039;&#039;is_powered&#039;&#039;) |parameters= *&#039;&#039;is_powered&#039;&#039;: 0 for the normal...&quot;</title>
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		<updated>2020-04-20T09:27:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer |description=Used by the Heretic Gauntlets of the Necromancer attack. |usage=&amp;#039;&amp;#039;&amp;#039;GauntletAttack&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;is_powered&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;is_powered&amp;#039;&amp;#039;: 0 for the normal...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer&lt;br /&gt;
|description=Used by the Heretic Gauntlets of the Necromancer attack.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;GauntletAttack&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;is_powered&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;is_powered&amp;#039;&amp;#039;: 0 for the normal version, 1 for the Tome of Power version.&lt;br /&gt;
|examples=&lt;br /&gt;
From base/heretic/player.edf, the base Gauntlet:&lt;br /&gt;
  Fire:&lt;br /&gt;
    GAUN B 4 A_[[PlaySoundEx|PlaySoundEX]](ht_gntuse, idle)&lt;br /&gt;
    GAUN C 4&lt;br /&gt;
  Hold:&lt;br /&gt;
    GAUN DEF 4 bright A_GauntletAttack(0)&lt;br /&gt;
    GAUN C 4 A_[[ReFire]]&lt;br /&gt;
    GAUN B 4 A_[[Light0]]&lt;br /&gt;
    goto Ready&lt;br /&gt;
The powered Gauntlet:&lt;br /&gt;
  Fire:&lt;br /&gt;
    GAUN J 4 A_[[PlaySoundEx|PlaySoundEX]](ht_gntuse, idle)&lt;br /&gt;
    GAUN K 4&lt;br /&gt;
  Hold:&lt;br /&gt;
    GAUN LMN 4 bright A_GauntletAttack(1)&lt;br /&gt;
    GAUN K 4 A_[[ReFire]]&lt;br /&gt;
    GAUN J 4 A_[[Light0]]&lt;br /&gt;
    goto Ready&lt;br /&gt;
|notes=&lt;br /&gt;
Must be called from a player weapon state. Shifts the weapon sprite randomly. It will then do a melee hitscan of damage &amp;lt;code&amp;gt;2 * 1d8&amp;lt;/code&amp;gt; (2-16) accordingly:&lt;br /&gt;
*if unpowered, at range 64, using [[pufftype]] &amp;#039;&amp;#039;&amp;#039;HereticGauntletPuff1&amp;#039;&amp;#039;&amp;#039;, at &amp;quot;never&amp;quot; precision. If hitting, it will play sound &amp;#039;&amp;#039;&amp;#039;dehackednum&amp;#039;&amp;#039;&amp;#039; 409 (&amp;#039;&amp;#039;&amp;#039;ht_gnthit&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
*if powered, at range 256, using pufftype &amp;#039;&amp;#039;&amp;#039;HereticGauntletPuff2&amp;#039;&amp;#039;&amp;#039;, and at a precision twice better than &amp;quot;never&amp;quot;. If hitting, it will steal life as half the damage until hitting [[playerclass]] &amp;#039;&amp;#039;&amp;#039;maxhealth&amp;#039;&amp;#039;&amp;#039; and will play sound &amp;#039;&amp;#039;&amp;#039;dehackednum&amp;#039;&amp;#039;&amp;#039; 410 (&amp;#039;&amp;#039;&amp;#039;ht_gntpow&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
It will randomly light up the area at all levels.&lt;br /&gt;
&lt;br /&gt;
If missing, it will play sound &amp;#039;&amp;#039;&amp;#039;dehackednum&amp;#039;&amp;#039;&amp;#039; 408 (&amp;#039;&amp;#039;&amp;#039;ht_gntful&amp;#039;&amp;#039;&amp;#039;). If hitting, it will also shake player&amp;#039;s angle and activate its &amp;#039;&amp;#039;&amp;#039;JUSTATTACKED&amp;#039;&amp;#039;&amp;#039; flag, which causes them to move ahead.&lt;br /&gt;
&lt;br /&gt;
As in the examples above, it&amp;#039;s important to call [[Light0]] on the end of the sequence, because this codepointer affects player&amp;#039;s light level.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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