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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Floor_LowerToHighestEE</id>
	<title>Floor LowerToHighestEE - Revision history</title>
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	<updated>2026-08-05T23:39:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Floor_LowerToHighestEE&amp;diff=4440&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;&#039;&#039;&#039;Floor_LowerToHighestEE&#039;&#039;&#039;(&#039;&#039;tag&#039;&#039;, &#039;&#039;speed&#039;&#039;, &#039;&#039;change&#039;&#039;) *UDMF special: 256 *ExtraData special: 307  Lowers tagged sectors&#039; floors to their highest neighbours. If...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Floor_LowerToHighestEE&amp;diff=4440&amp;oldid=prev"/>
		<updated>2019-02-25T14:00:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Floor_LowerToHighestEE&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;change&amp;#039;&amp;#039;) *&lt;a href=&quot;/wiki/UDMF&quot; title=&quot;UDMF&quot;&gt;UDMF&lt;/a&gt; special: 256 *&lt;a href=&quot;/wiki/ExtraData&quot; title=&quot;ExtraData&quot;&gt;ExtraData&lt;/a&gt; special: 307  Lowers tagged sectors&amp;#039; floors to their highest neighbours. If...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Floor_LowerToHighestEE&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;change&amp;#039;&amp;#039;)&lt;br /&gt;
*[[UDMF]] special: 256&lt;br /&gt;
*[[ExtraData]] special: 307&lt;br /&gt;
&lt;br /&gt;
Lowers tagged sectors&amp;#039; floors to their highest neighbours. If their neighbours are higher than their current floors, motion will be instant.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;speed&amp;#039;&amp;#039; of 8 is equivalent to most of Doom&amp;#039;s specials. 32 is equivalent to a few others and is the same speed as that of conventional Doom elevators. Dividing &amp;#039;&amp;#039;speed&amp;#039;&amp;#039; by 8 results the number of units of movement per game tic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Change&amp;#039;&amp;#039; can be one of the following:&lt;br /&gt;
*0: no change&lt;br /&gt;
*1: trigger model, clear the sector effect&lt;br /&gt;
*2: numeric model, clear the sector effect&lt;br /&gt;
*3: trigger model, only change texture&lt;br /&gt;
*4: numeric model, only change texture&lt;br /&gt;
*5: trigger model, change texture and type&lt;br /&gt;
*6: numeric model, change texture and type&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Change&amp;#039;&amp;#039;&amp;#039;s purpose is to modify the floor textures of the moved sectors and to add or remove floor damage effects or (since Boom) presence of friction or wind.&lt;br /&gt;
*The trigger model means that the reference (target) texture and type are the ones from activator linedef&amp;#039;s front sector. All tagged sectors will get data from this sector.&lt;br /&gt;
*Numeric model means that the references are taken from target sectors&amp;#039; destination neighbours. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Floor_LowerToHighest]]: for the related special which allows setting up a lip.&lt;br /&gt;
*[[Floor movement classic specials]]&lt;br /&gt;
*[[Parameterized linedef specials]]&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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