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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Floor_LowerToHighest</id>
	<title>Floor LowerToHighest - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Floor_LowerToHighest"/>
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	<updated>2026-04-28T12:07:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Floor_LowerToHighest&amp;diff=4442&amp;oldid=prev</id>
		<title>Printz at 14:14, 25 February 2019</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Floor_LowerToHighest&amp;diff=4442&amp;oldid=prev"/>
		<updated>2019-02-25T14:14:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:14, 25 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Adjust&amp;#039;&amp;#039; sets up the lip. To get the lip size, subtract 128 from it, so a lip of 8 units needs &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039; set to 136.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Adjust&amp;#039;&amp;#039; sets up the lip. To get the lip size, subtract 128 from it, so a lip of 8 units needs &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039; set to 136.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Force_adjust&amp;#039;&amp;#039; if set to 1, it will cause the lip to appear even if the current sector position is the same as its lowest neighbouring floor. Needed to emulate this special depending on conventional game behaviour (Doom vs Heretic).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Force_adjust&amp;#039;&amp;#039; if set to 1, it will cause the lip to appear even if the current sector position is the same as its lowest neighbouring floor. Needed to emulate this special depending on conventional game behaviour (Doom vs Heretic)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Typical to Doom is 0 and for Heretic it&amp;#039;s 1&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039; is set this way is because this special was imported from ZDoom, when UDMF didn&amp;#039;t exist, and was limited by the Hexen format.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The reason &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039; is set this way is because this special was imported from ZDoom, when UDMF didn&amp;#039;t exist, and was limited by the Hexen format.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Floor_LowerToHighest&amp;diff=4441&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;&#039;&#039;&#039;Floor_LowerToHighest&#039;&#039;&#039;(&#039;&#039;tag&#039;&#039;, &#039;&#039;speed&#039;&#039;, &#039;&#039;adjust&#039;&#039;, &#039;&#039;force_adjust) *UDMF special: 242 *ExtraData special: 416  Lowers tagged sectors&#039; floors to their highest n...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Floor_LowerToHighest&amp;diff=4441&amp;oldid=prev"/>
		<updated>2019-02-25T14:06:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Floor_LowerToHighest&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039;, &amp;#039;&amp;#039;force_adjust) *&lt;a href=&quot;/wiki/UDMF&quot; title=&quot;UDMF&quot;&gt;UDMF&lt;/a&gt; special: 242 *&lt;a href=&quot;/wiki/ExtraData&quot; title=&quot;ExtraData&quot;&gt;ExtraData&lt;/a&gt; special: 416  Lowers tagged sectors&amp;#039; floors to their highest n...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Floor_LowerToHighest&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039;, &amp;#039;&amp;#039;force_adjust)&lt;br /&gt;
*[[UDMF]] special: 242&lt;br /&gt;
*[[ExtraData]] special: 416&lt;br /&gt;
&lt;br /&gt;
Lowers tagged sectors&amp;#039; floors to their highest neighbours, optionally applying a lip. If their neighbours are higher than their current floors, motion will be instant.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;speed&amp;#039;&amp;#039; of 8 is equivalent to most of Doom&amp;#039;s specials. 32 is equivalent to a few others and is the same speed as that of conventional Doom elevators. Dividing &amp;#039;&amp;#039;speed&amp;#039;&amp;#039; by 8 results the number of units of movement per game tic.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Adjust&amp;#039;&amp;#039; sets up the lip. To get the lip size, subtract 128 from it, so a lip of 8 units needs &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039; set to 136.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Force_adjust&amp;#039;&amp;#039; if set to 1, it will cause the lip to appear even if the current sector position is the same as its lowest neighbouring floor. Needed to emulate this special depending on conventional game behaviour (Doom vs Heretic).&lt;br /&gt;
&lt;br /&gt;
The reason &amp;#039;&amp;#039;adjust&amp;#039;&amp;#039; is set this way is because this special was imported from ZDoom, when UDMF didn&amp;#039;t exist, and was limited by the Hexen format.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Floor_LowerToHighestEE]]&lt;br /&gt;
*[[Floor movement classic specials]]&lt;br /&gt;
*[[Parameterized linedef specials]]&lt;br /&gt;
[[Category:Editing]]&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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