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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=FireSkullRodPL1</id>
	<title>FireSkullRodPL1 - Revision history</title>
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	<updated>2026-08-16T20:30:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=FireSkullRodPL1&amp;diff=4874&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer |description=Heretic Hellstaff regular attack. |usage=&#039;&#039;&#039;FireSkullRodPL1&#039;&#039;&#039; |examples= From base/heretic/player.edf:   Fire:     HROD AB...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=FireSkullRodPL1&amp;diff=4874&amp;oldid=prev"/>
		<updated>2020-04-20T07:18:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer |description=Heretic &lt;a href=&quot;https://doomwiki.org/wiki/Hellstaff&quot; class=&quot;extiw&quot; title=&quot;doom wiki:Hellstaff&quot;&gt;Hellstaff&lt;/a&gt; regular attack. |usage=&amp;#039;&amp;#039;&amp;#039;FireSkullRodPL1&amp;#039;&amp;#039;&amp;#039; |examples= From base/heretic/player.edf:   Fire:     HROD AB...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer&lt;br /&gt;
|description=Heretic [[Doom Wiki:Hellstaff|Hellstaff]] regular attack.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;FireSkullRodPL1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|examples=&lt;br /&gt;
From base/heretic/player.edf:&lt;br /&gt;
  Fire:&lt;br /&gt;
    HROD AB 4 A_FireSkullRodPL1&lt;br /&gt;
    HROD B 0 A_ReFire&lt;br /&gt;
    goto Ready&lt;br /&gt;
|notes=&lt;br /&gt;
Must be called from a player weapon state. If there&amp;#039;s no ammo left, does nothing. Otherwise, it subtracts ammo and shoots a projectile of &amp;#039;&amp;#039;&amp;#039;dehackednum&amp;#039;&amp;#039;&amp;#039; 425 (&amp;#039;&amp;#039;&amp;#039;HereticHornRodFX1&amp;#039;&amp;#039;&amp;#039; in Heretic). With a 50% chance, the projectile&amp;#039;s state is set to the next state in its sequence (so the shot projectiles look different when fired).}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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