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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=FireMacePL1</id>
	<title>FireMacePL1 - Revision history</title>
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	<updated>2026-05-20T22:40:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=FireMacePL1&amp;diff=4866&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer |description=Heretic Fire Mace basic attack. |usage=&#039;&#039;&#039;FireMacePL1&#039;&#039;&#039; |examples= From base/heretic/player.edf:   Fire:     MACE B 4   Hold:     MACE CDEF 3 A_Fir...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=FireMacePL1&amp;diff=4866&amp;oldid=prev"/>
		<updated>2020-04-19T11:57:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer |description=Heretic Fire Mace basic attack. |usage=&amp;#039;&amp;#039;&amp;#039;FireMacePL1&amp;#039;&amp;#039;&amp;#039; |examples= From base/heretic/player.edf:   Fire:     MACE B 4   Hold:     MACE CDEF 3 A_Fir...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer&lt;br /&gt;
|description=Heretic Fire Mace basic attack.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;FireMacePL1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|examples=&lt;br /&gt;
From base/heretic/player.edf:&lt;br /&gt;
  Fire:&lt;br /&gt;
    MACE B 4&lt;br /&gt;
  Hold:&lt;br /&gt;
    MACE CDEF 3 A_FireMacePL1&lt;br /&gt;
    MACE C 4 A_[[ReFire]]&lt;br /&gt;
    MACE DEFB 4&lt;br /&gt;
    goto Ready&lt;br /&gt;
|notes=&lt;br /&gt;
Only called from player weapon states. Most of the time (89% chance) it will shoot an autoaimed projectile of &amp;#039;&amp;#039;&amp;#039;dehackednum&amp;#039;&amp;#039;&amp;#039; 438 (&amp;#039;&amp;#039;&amp;#039;MaceFX1&amp;#039;&amp;#039;&amp;#039; in Heretic), assign to it counter 0 value 16 and randomly offset the weapon sprite.&lt;br /&gt;
&lt;br /&gt;
In the other case (11%) it will shoot a projectile of &amp;#039;&amp;#039;&amp;#039;dehackednum&amp;#039;&amp;#039;&amp;#039; 439 (&amp;#039;&amp;#039;&amp;#039;MaceFX2&amp;#039;&amp;#039;&amp;#039; in Heretic) with a slight initial vertical speed, and its XY velocity (based on the &amp;#039;&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;&amp;#039; field) added with half of player&amp;#039;s velocity. No autoaiming will be done for this projectile, and looking manually up or down won&amp;#039;t help much. It will also play sound of &amp;#039;&amp;#039;&amp;#039;dehackednum&amp;#039;&amp;#039;&amp;#039; 414 (&amp;#039;&amp;#039;&amp;#039;ht_lobsht&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[FireMacePL2]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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