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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=FindTracer</id>
	<title>FindTracer - Revision history</title>
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	<updated>2026-06-17T18:08:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=FindTracer&amp;diff=6243&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Search for a valid seek target, if the calling actor doesn&#039;t already have one. Particularly useful for player projectiles. |usage=&#039;&#039;&#039;A_FindTracer&#039;&#039;&#039;(&#039;&#039;field_of_view&#039;&#039;, &#039;&#039;search_distance&#039;&#039;) |parameters= *&#039;&#039;field_of_view&#039;&#039;: the field of view relative to calling actor&#039;s angle to search for targets in. Default: 360 degrees (all around) *&#039;&#039;search_distance&#039;&#039;: distance to search in map blocks (of 128 units each). Default: 10 |notes=This will prefer aim...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=FindTracer&amp;diff=6243&amp;oldid=prev"/>
		<updated>2024-10-20T18:50:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Search for a valid seek target, if the calling actor doesn&amp;#039;t already have one. Particularly useful for player projectiles. |usage=&amp;#039;&amp;#039;&amp;#039;A_FindTracer&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;field_of_view&amp;#039;&amp;#039;, &amp;#039;&amp;#039;search_distance&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;field_of_view&amp;#039;&amp;#039;: the field of view relative to calling actor&amp;#039;s angle to search for targets in. Default: 360 degrees (all around) *&amp;#039;&amp;#039;search_distance&amp;#039;&amp;#039;: distance to search in map blocks (of 128 units each). Default: 10 |notes=This will prefer aim...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Search for a valid seek target, if the calling actor doesn&amp;#039;t already have one. Particularly useful for player projectiles.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_FindTracer&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;field_of_view&amp;#039;&amp;#039;, &amp;#039;&amp;#039;search_distance&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;field_of_view&amp;#039;&amp;#039;: the field of view relative to calling actor&amp;#039;s angle to search for targets in. Default: 360 degrees (all around)&lt;br /&gt;
*&amp;#039;&amp;#039;search_distance&amp;#039;&amp;#039;: distance to search in map blocks (of 128 units each). Default: 10&lt;br /&gt;
|notes=This will prefer aiming for targets closer to its current angle, then fan out as necessary until &amp;#039;&amp;#039;field_of_view&amp;#039;&amp;#039; is reached. It will avoid locking on the shooter or allied actors.}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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