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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Feathers</id>
	<title>Feathers - Revision history</title>
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	<updated>2026-06-10T18:51:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Feathers&amp;diff=6290&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Produce chicken feathers around actor. |usage=&#039;&#039;&#039;A_Feathers&#039;&#039;&#039; |notes=It produces several &quot;Feather&quot; things. If actor is alive, then there&#039;s a 1/8 chance it&#039;s 2 feathers, otherwise 1. If actor is dead, then 5 to 8 feathers are generated.  Each feather appears at 20 units above actor&#039;s feet and is set to target the actor. Each one&#039;s velocity is set to 0 to 1 on the X and Y components, and -1 to +1 on the Z component.  Each feather&#039;s initial state...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Feathers&amp;diff=6290&amp;oldid=prev"/>
		<updated>2024-10-24T19:28:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Produce chicken feathers around actor. |usage=&amp;#039;&amp;#039;&amp;#039;A_Feathers&amp;#039;&amp;#039;&amp;#039; |notes=It produces several &amp;quot;Feather&amp;quot; things. If actor is alive, then there&amp;#039;s a 1/8 chance it&amp;#039;s 2 feathers, otherwise 1. If actor is dead, then 5 to 8 feathers are generated.  Each feather appears at 20 units above actor&amp;#039;s feet and is set to target the actor. Each one&amp;#039;s velocity is set to 0 to 1 on the X and Y components, and -1 to +1 on the Z component.  Each feather&amp;#039;s initial state...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Produce chicken feathers around actor.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_Feathers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|notes=It produces several &amp;quot;Feather&amp;quot; things. If actor is alive, then there&amp;#039;s a 1/8 chance it&amp;#039;s 2 feathers, otherwise 1. If actor is dead, then 5 to 8 feathers are generated.&lt;br /&gt;
&lt;br /&gt;
Each feather appears at 20 units above actor&amp;#039;s feet and is set to target the actor. Each one&amp;#039;s velocity is set to 0 to 1 on the X and Y components, and -1 to +1 on the Z component.&lt;br /&gt;
&lt;br /&gt;
Each feather&amp;#039;s initial state is randomly fast forwarded 0-7 times by &amp;#039;&amp;#039;&amp;#039;nextstate&amp;#039;&amp;#039;&amp;#039;.}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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