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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=EjectCasing</id>
	<title>EjectCasing - Revision history</title>
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	<updated>2026-06-06T05:25:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=EjectCasing&amp;diff=2812&amp;oldid=prev</id>
		<title>Esselfortium at 21:27, 11 November 2011</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=EjectCasing&amp;diff=2812&amp;oldid=prev"/>
		<updated>2011-11-11T21:27:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:27, 11 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This codepointer can be called both from player weapon sprites and regular map objects. If the caller is a player, the z height will be offset with the viewheight and adjusted according to the view pitch. If it&amp;#039;s called from any other thing type, the z height will be relative to the origin (ground level).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This codepointer can be called both from player weapon sprites and regular map objects. If the caller is a player, the z height will be offset with the viewheight and adjusted according to the view pitch. If it&amp;#039;s called from any other thing type, the z height will be relative to the origin (ground level).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The spawned object will have no velocity set up. &lt;/del&gt;The thing type is not restricted to bullet casing nonsolid objects, but at spawn time it will not be checked whether it&amp;#039;s blocked, possibly remaining stuck in walls.|seealso=*[[Spawn]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The thing type is not restricted to bullet casing nonsolid objects, but at spawn time it will not be checked whether it&amp;#039;s blocked, possibly remaining stuck in walls&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The spawned object will have no velocity set up, but can be given momentum using the [[CasingThrust]] codepointer&lt;/ins&gt;.|seealso=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[CasingThrust]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Spawn]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ThingSummon]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[ThingSummon]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Esselfortium</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=EjectCasing&amp;diff=2587&amp;oldid=prev</id>
		<title>Printz: Created page with &#039;{{codepointer|description=Spawns bullet casing objects from map object&#039;s position.|usage=&#039;&#039;&#039;EjectCasing&#039;&#039;&#039;(&#039;&#039;frontdist&#039;&#039;, &#039;&#039;sidedist&#039;&#039;, &#039;&#039;zheight&#039;&#039;, &#039;&#039;thingtype&#039;&#039;)|parameters= *&#039;…&#039;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=EjectCasing&amp;diff=2587&amp;oldid=prev"/>
		<updated>2011-05-07T06:49:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{codepointer|description=Spawns bullet casing objects from map object&amp;#039;s position.|usage=&amp;#039;&amp;#039;&amp;#039;EjectCasing&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frontdist&amp;#039;&amp;#039;, &amp;#039;&amp;#039;sidedist&amp;#039;&amp;#039;, &amp;#039;&amp;#039;zheight&amp;#039;&amp;#039;, &amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;)|parameters= *&amp;#039;…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Spawns bullet casing objects from map object&amp;#039;s position.|usage=&amp;#039;&amp;#039;&amp;#039;EjectCasing&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frontdist&amp;#039;&amp;#039;, &amp;#039;&amp;#039;sidedist&amp;#039;&amp;#039;, &amp;#039;&amp;#039;zheight&amp;#039;&amp;#039;, &amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;)|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;frontdist&amp;#039;&amp;#039;: distance in front in 16ths of a unit&lt;br /&gt;
*&amp;#039;&amp;#039;sidedist&amp;#039;&amp;#039;: distance from middle in 16ths of a unit (negative = left)&lt;br /&gt;
*&amp;#039;&amp;#039;zheight&amp;#039;&amp;#039;: z height relative to player&amp;#039;s viewpoint in 16ths of a unit&lt;br /&gt;
*&amp;#039;&amp;#039;thingtype&amp;#039;&amp;#039;: thingtype to toss|notes=&lt;br /&gt;
This codepointer can be called both from player weapon sprites and regular map objects. If the caller is a player, the z height will be offset with the viewheight and adjusted according to the view pitch. If it&amp;#039;s called from any other thing type, the z height will be relative to the origin (ground level).&lt;br /&gt;
&lt;br /&gt;
The spawned object will have no velocity set up. The thing type is not restricted to bullet casing nonsolid objects, but at spawn time it will not be checked whether it&amp;#039;s blocked, possibly remaining stuck in walls.|seealso=*[[Spawn]]&lt;br /&gt;
*[[ThingSummon]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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