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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Door_Raise</id>
	<title>Door Raise - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=Door_Raise"/>
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	<updated>2026-08-31T09:36:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Door_Raise&amp;diff=4411&amp;oldid=prev</id>
		<title>Printz: /* See also */</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Door_Raise&amp;diff=4411&amp;oldid=prev"/>
		<updated>2019-02-24T19:46:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:46, 24 February 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_Close]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_Close]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_CloseWaitOpen]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_CloseWaitOpen]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[Door_LockedRaise]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_Open]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_Open]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_WaitRaise]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Door_WaitRaise]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=Door_Raise&amp;diff=4283&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;12:&#039;&#039;&#039;Door_Raise&#039;&#039;&#039;(&#039;&#039;tag&#039;&#039;, &#039;&#039;speed&#039;&#039;, &#039;&#039;delay&#039;&#039;, &#039;&#039;lighttag&#039;&#039;)  Opens a door which closes after a given delay.  ==Arguments== *&#039;&#039;tag&#039;&#039;: tag of sectors whose doors will open....&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=Door_Raise&amp;diff=4283&amp;oldid=prev"/>
		<updated>2018-05-01T08:31:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;12:&amp;#039;&amp;#039;&amp;#039;Door_Raise&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;delay&amp;#039;&amp;#039;, &amp;#039;&amp;#039;lighttag&amp;#039;&amp;#039;)  Opens a door which closes after a given delay.  ==Arguments== *&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;: tag of sectors whose doors will open....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;12:&amp;#039;&amp;#039;&amp;#039;Door_Raise&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;, &amp;#039;&amp;#039;speed&amp;#039;&amp;#039;, &amp;#039;&amp;#039;delay&amp;#039;&amp;#039;, &amp;#039;&amp;#039;lighttag&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
Opens a door which closes after a given delay.&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
*&amp;#039;&amp;#039;tag&amp;#039;&amp;#039;: tag of sectors whose doors will open. 0 means the sector behind the trigger line.&lt;br /&gt;
*&amp;#039;&amp;#039;speed&amp;#039;&amp;#039;: movement speed. 16 is like Doom&amp;#039;s classic doors, 64 is like the turbo doors.&lt;br /&gt;
*&amp;#039;&amp;#039;delay&amp;#039;&amp;#039;: time in [[tic|tics]] since the door is fully open until it starts closing. 150 is the time for Doom&amp;#039;s doors.&lt;br /&gt;
*&amp;#039;&amp;#039;lighttag&amp;#039;&amp;#039;: optional tag of sector to light up or darken as the door moves.&lt;br /&gt;
&lt;br /&gt;
==Remarks==&lt;br /&gt;
Use this special if you want to use Doom&amp;#039;s classic doors. A door with &amp;#039;&amp;#039;tag&amp;#039;&amp;#039; 0 and &amp;quot;player uses&amp;quot; activation can be retriggered (i.e. closed and opened any times user wishes), being equivalent to a classic Doom DR/D1 door. Otherwise it will act like a remotely switched door.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Lighttag&amp;#039;&amp;#039; sectors will be lit between their minimum neighbour and maximum neighbour levels.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Door_Close]]&lt;br /&gt;
*[[Door_CloseWaitOpen]]&lt;br /&gt;
*[[Door_Open]]&lt;br /&gt;
*[[Door_WaitRaise]]&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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