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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=DetonateEx</id>
	<title>DetonateEx - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=DetonateEx"/>
	<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=DetonateEx&amp;action=history"/>
	<updated>2026-05-09T03:27:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=DetonateEx&amp;diff=3806&amp;oldid=prev</id>
		<title>Altazimuth: does_alert is now 0 by default.</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=DetonateEx&amp;diff=3806&amp;oldid=prev"/>
		<updated>2016-08-29T19:57:33Z</updated>

		<summary type="html">&lt;p&gt;does_alert is now 0 by default.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:57, 29 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;: explosion radius (default 128)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;: explosion radius (default 128)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;hurt_self&amp;#039;&amp;#039;: if nonzero, bomb will hurt the shooter (default 1)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;hurt_self&amp;#039;&amp;#039;: if nonzero, bomb will hurt the shooter (default 1)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;does_alert&amp;#039;&amp;#039;: if nonzero, alerts enemies (default &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;does_alert&amp;#039;&amp;#039;: if nonzero, alerts enemies (default &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;0&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;arg4&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg6&amp;#039;&amp;#039;: reserved, must be 0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;arg4&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg6&amp;#039;&amp;#039;: reserved, must be 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;does_z_clip&amp;#039;&amp;#039;: if nonzero, explosion checks z distance (default 0)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;does_z_clip&amp;#039;&amp;#039;: if nonzero, explosion checks z distance (default 0)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Altazimuth</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=DetonateEx&amp;diff=3464&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Parameterized action, semi-equivalent to ZDoom A_Explode extensions.|usage=&#039;&#039;&#039;DetonateEx&#039;&#039;&#039;(&#039;&#039;damage&#039;&#039;, &#039;&#039;radius&#039;&#039;, &#039;&#039;hurt_self&#039;&#039;, &#039;&#039;does_alert&#039;&#039;, &#039;&#039;arg...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=DetonateEx&amp;diff=3464&amp;oldid=prev"/>
		<updated>2013-08-08T13:54:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Parameterized action, semi-equivalent to ZDoom A_Explode extensions.|usage=&amp;#039;&amp;#039;&amp;#039;DetonateEx&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;radius&amp;#039;&amp;#039;, &amp;#039;&amp;#039;hurt_self&amp;#039;&amp;#039;, &amp;#039;&amp;#039;does_alert&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Parameterized action, semi-equivalent to ZDoom A_Explode extensions.|usage=&amp;#039;&amp;#039;&amp;#039;DetonateEx&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;, &amp;#039;&amp;#039;radius&amp;#039;&amp;#039;, &amp;#039;&amp;#039;hurt_self&amp;#039;&amp;#039;, &amp;#039;&amp;#039;does_alert&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg4&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg6&amp;#039;&amp;#039;, &amp;#039;&amp;#039;does_z_clip&amp;#039;&amp;#039;, &amp;#039;&amp;#039;is_spot_source&amp;#039;&amp;#039;)|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;damage&amp;#039;&amp;#039;: maximum explosion damage, on point of impact (default 128)&lt;br /&gt;
*&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;: explosion radius (default 128)&lt;br /&gt;
*&amp;#039;&amp;#039;hurt_self&amp;#039;&amp;#039;: if nonzero, bomb will hurt the shooter (default 1)&lt;br /&gt;
*&amp;#039;&amp;#039;does_alert&amp;#039;&amp;#039;: if nonzero, alerts enemies (default 1)&lt;br /&gt;
*&amp;#039;&amp;#039;arg4&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg5&amp;#039;&amp;#039;, &amp;#039;&amp;#039;arg6&amp;#039;&amp;#039;: reserved, must be 0&lt;br /&gt;
*&amp;#039;&amp;#039;does_z_clip&amp;#039;&amp;#039;: if nonzero, explosion checks z distance (default 0)&lt;br /&gt;
*&amp;#039;&amp;#039;is_spot_source&amp;#039;&amp;#039;: if nonzero, the bomb takes blame for damage, not the shooter or the actor that damaged it before, as with barrels (default 0)&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[Detonate]]&lt;br /&gt;
*[[Explode]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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