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	<title>DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block - Revision history</title>
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	<updated>2026-06-10T02:02:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=DeHackEd_/_BEX_Reference/Eternity_Extension:_SOUNDS_Block&amp;diff=6398&amp;oldid=prev</id>
		<title>Printz: /* Syntax */</title>
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		<updated>2026-02-19T06:32:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Syntax&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:32, 19 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;mnemonic&amp;gt; to use is the EDF sound mnemonic defined for the sound you wish to replace. The string to provide is the new lump name for that sound. If you want to rename the sound that&amp;#039;s normally named PISTOL, you use the mnemonic PISTOL. Changing the sound lump names will not change their corresponding mnemonics. &amp;lt;string&amp;gt; must be from 1 to 8 characters long, or the substitution will not occur.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;mnemonic&amp;gt; to use is the EDF sound mnemonic defined for the sound you wish to replace. The string to provide is the new lump name for that sound. If you want to rename the sound that&amp;#039;s normally named PISTOL, you use the mnemonic PISTOL. Changing the sound lump names will not change their corresponding mnemonics. &amp;lt;string&amp;gt; must be from 1 to 8 characters long, or the substitution will not occur.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:dehacked]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:dehacked]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===DSDHacked extension===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have &amp;lt;code&gt;Doom version = 2021&amp;lt;/code&gt; in the DEHACKED patch header, you can also use this syntax:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;   &amp;lt;number&gt; = &amp;lt;lump_name&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &amp;lt;number&gt; is the Dehacked number of a possibly new sound entry (thus allowing you to declare new sounds), and &amp;lt;lump_name&gt; is the name of the sound entry in the WAD.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=DeHackEd_/_BEX_Reference/Eternity_Extension:_SOUNDS_Block&amp;diff=3100&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;The SOUNDS block can change the name of any sound. {{backto|DeHackEd / BEX Reference}} ==Syntax==    [SOUNDS]    &lt;mnemonic&gt; = &lt;string&gt; The &lt;mnemonic&gt; to use is the EDF sound mnem...&quot;</title>
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		<updated>2012-03-03T18:42:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The SOUNDS block can change the name of any sound. {{backto|DeHackEd / BEX Reference}} ==Syntax==    [SOUNDS]    &amp;lt;mnemonic&amp;gt; = &amp;lt;string&amp;gt; The &amp;lt;mnemonic&amp;gt; to use is the EDF sound mnem...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The SOUNDS block can change the name of any sound.&lt;br /&gt;
{{backto|DeHackEd / BEX Reference}}&lt;br /&gt;
==Syntax==&lt;br /&gt;
   [SOUNDS]&lt;br /&gt;
   &amp;lt;mnemonic&amp;gt; = &amp;lt;string&amp;gt;&lt;br /&gt;
The &amp;lt;mnemonic&amp;gt; to use is the EDF sound mnemonic defined for the sound you wish to replace. The string to provide is the new lump name for that sound. If you want to rename the sound that&amp;#039;s normally named PISTOL, you use the mnemonic PISTOL. Changing the sound lump names will not change their corresponding mnemonics. &amp;lt;string&amp;gt; must be from 1 to 8 characters long, or the substitution will not occur.&lt;br /&gt;
[[category:dehacked]]&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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