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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=CheckSight</id>
	<title>CheckSight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=CheckSight"/>
	<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckSight&amp;action=history"/>
	<updated>2026-09-21T19:37:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckSight&amp;diff=6416&amp;oldid=prev</id>
		<title>Printz at 06:06, 23 April 2026</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckSight&amp;diff=6416&amp;oldid=prev"/>
		<updated>2026-04-23T06:06:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:06, 23 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;: [[TID]] of second actor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;: [[TID]] of second actor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;flags&amp;#039;&amp;#039;: reserved, must be 0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;flags&amp;#039;&amp;#039;: reserved, must be 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|notes=This uses the same line of sight rule as the one for monster sights, explosion rays etc. If any of the two actors is completely gone from the game, the function returns 0. It will still return 1 if there&#039;s a line of sight if they still exist as corpses or in any way still present in the game.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|id=-35}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|id=-35}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckSight&amp;diff=6415&amp;oldid=prev</id>
		<title>Printz at 05:52, 23 April 2026</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckSight&amp;diff=6415&amp;oldid=prev"/>
		<updated>2026-04-23T05:52:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:52, 23 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid1&amp;#039;&amp;#039;: [[TID]] of first actor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid1&amp;#039;&amp;#039;: [[TID]] of first actor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;: [[TID]] of second actor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;: [[TID]] of second actor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;flags&amp;#039;&amp;#039;: reserved, must be 0}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;flags&amp;#039;&amp;#039;: reserved, must be 0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|id=-35&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckSight&amp;diff=6414&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{ACSFunction|description=Checks if there is a line of sight between two actors. |usage=&#039;&#039;boolean&#039;&#039; &#039;&#039;&#039;CheckSight&#039;&#039;&#039;(&#039;&#039;int&#039;&#039; &#039;&#039;tid1&#039;&#039;, &#039;&#039;int&#039;&#039; &#039;&#039;tid2&#039;&#039;, &#039;&#039;flags&#039;&#039;) |parameters= *&#039;&#039;tid1&#039;&#039;: TID of first actor *&#039;&#039;tid2&#039;&#039;: TID of second actor *&#039;&#039;flags&#039;&#039;: reserved, must be 0}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckSight&amp;diff=6414&amp;oldid=prev"/>
		<updated>2026-04-23T05:51:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ACSFunction|description=Checks if there is a line of sight between two actors. |usage=&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;CheckSight&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int&amp;#039;&amp;#039; &amp;#039;&amp;#039;tid1&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int&amp;#039;&amp;#039; &amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;flags&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;tid1&amp;#039;&amp;#039;: &lt;a href=&quot;/wiki/TID&quot; title=&quot;TID&quot;&gt;TID&lt;/a&gt; of first actor *&amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;: &lt;a href=&quot;/wiki/TID&quot; title=&quot;TID&quot;&gt;TID&lt;/a&gt; of second actor *&amp;#039;&amp;#039;flags&amp;#039;&amp;#039;: reserved, must be 0}}&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ACSFunction|description=Checks if there is a line of sight between two actors.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;CheckSight&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int&amp;#039;&amp;#039; &amp;#039;&amp;#039;tid1&amp;#039;&amp;#039;, &amp;#039;&amp;#039;int&amp;#039;&amp;#039; &amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;flags&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;tid1&amp;#039;&amp;#039;: [[TID]] of first actor&lt;br /&gt;
*&amp;#039;&amp;#039;tid2&amp;#039;&amp;#039;: [[TID]] of second actor&lt;br /&gt;
*&amp;#039;&amp;#039;flags&amp;#039;&amp;#039;: reserved, must be 0}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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