<?xml version="1.0"?>
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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=CheckReloadEx</id>
	<title>CheckReloadEx - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=CheckReloadEx"/>
	<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;action=history"/>
	<updated>2026-05-09T04:54:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2584&amp;oldid=prev</id>
		<title>Printz at 06:14, 7 May 2011</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2584&amp;oldid=prev"/>
		<updated>2011-05-07T06:14:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:14, 7 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of comparison is player&amp;#039;s current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by &amp;#039;&amp;#039;state&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of comparison is player&amp;#039;s current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by &amp;#039;&amp;#039;state&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;And&amp;quot; comparison means that the test will pass if bitwise AND &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comparison &lt;/del&gt;returns a nonzero value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;And&amp;quot; comparison means that the test will pass if bitwise AND &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operation &lt;/ins&gt;returns a nonzero value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039; field selects which one of the two types of Doom gun sprites to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use&lt;/del&gt;: main weapon sprite, or the superimposed gunflash sprite.|seealso=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039; field selects which one of the two types of Doom gun sprites to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;switch&lt;/ins&gt;: main weapon sprite, or the superimposed gunflash sprite.|seealso=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[CheckReload]]}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[CheckReload]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2583&amp;oldid=prev</id>
		<title>Printz at 06:13, 7 May 2011</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2583&amp;oldid=prev"/>
		<updated>2011-05-07T06:13:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 7 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;And&amp;quot; comparison means that the test will pass if bitwise AND comparison returns a nonzero value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;And&amp;quot; comparison means that the test will pass if bitwise AND comparison returns a nonzero value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039; field selects which one of the two types of Doom gun sprites to use: main weapon sprite, or the superimposed gunflash sprite.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039; field selects which one of the two types of Doom gun sprites to use: main weapon sprite, or the superimposed gunflash sprite.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|seealso=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[[CheckReload]]&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2579&amp;oldid=prev</id>
		<title>Printz: and</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2579&amp;oldid=prev"/>
		<updated>2011-05-06T22:40:22Z</updated>

		<summary type="html">&lt;p&gt;and&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:40, 6 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;flash&amp;#039;&amp;#039;&amp;#039; or 1|notes=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;flash&amp;#039;&amp;#039;&amp;#039; or 1|notes=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of comparison is player&amp;#039;s current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by &amp;#039;&amp;#039;state&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The object of comparison is player&amp;#039;s current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by &amp;#039;&amp;#039;state&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;And&quot; comparison means that the test will pass if bitwise AND comparison returns a nonzero value.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039; field selects which one of the two types of Doom gun sprites to use: main weapon sprite, or the superimposed gunflash sprite.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039; field selects which one of the two types of Doom gun sprites to use: main weapon sprite, or the superimposed gunflash sprite.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2578&amp;oldid=prev</id>
		<title>Printz at 22:38, 6 May 2011</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2578&amp;oldid=prev"/>
		<updated>2011-05-06T22:38:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:38, 6 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{codepointer|description=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{codepointer|description=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CheckReloadEx&amp;#039;&amp;#039;&amp;#039; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an extended version of &amp;#039;&amp;#039;&amp;#039;[[JumpIfNoAmmo]]&amp;#039;&amp;#039;&amp;#039; &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can compare against flexible values rather than assuming weapon&amp;#039;s &lt;/del&gt;ammo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per shot is the &lt;/del&gt;value to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compare against&lt;/del&gt;.|usage=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CheckReloadEx&amp;#039;&amp;#039;&amp;#039; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a weapon scripting function &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compares the current &lt;/ins&gt;ammo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a &lt;/ins&gt;value &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a counter and jumps &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another state if the test passes&lt;/ins&gt;.|usage=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CheckReloadEx&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;state&amp;#039;&amp;#039;, &amp;#039;&amp;#039;checktype&amp;#039;&amp;#039;, &amp;#039;&amp;#039;value&amp;#039;&amp;#039;, &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039;)|parameters=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;CheckReloadEx&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;state&amp;#039;&amp;#039;, &amp;#039;&amp;#039;checktype&amp;#039;&amp;#039;, &amp;#039;&amp;#039;value&amp;#039;&amp;#039;, &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039;)|parameters=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;state&amp;#039;&amp;#039;: state to jump to if test &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fails&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;state&amp;#039;&amp;#039;: state to jump to if test &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passes&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;checktype&amp;#039;&amp;#039;: test to perform. Can be one of the following:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;checktype&amp;#039;&amp;#039;: test to perform. Can be one of the following:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;less&amp;#039;&amp;#039;&amp;#039; or 0  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;&amp;#039;less&amp;#039;&amp;#039;&amp;#039; or 0  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2577&amp;oldid=prev</id>
		<title>Printz: Created page with &#039;{{codepointer|description= &#039;&#039;&#039;CheckReloadEx&#039;&#039;&#039; is an extended version of &#039;&#039;&#039;JumpIfNoAmmo&#039;&#039;&#039; that can compare against flexible values rather than assuming weapon&#039;s ammo per sh…&#039;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckReloadEx&amp;diff=2577&amp;oldid=prev"/>
		<updated>2011-05-06T21:32:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{codepointer|description= &amp;#039;&amp;#039;&amp;#039;CheckReloadEx&amp;#039;&amp;#039;&amp;#039; is an extended version of &amp;#039;&amp;#039;&amp;#039;&lt;a href=&quot;/wiki/JumpIfNoAmmo&quot; title=&quot;JumpIfNoAmmo&quot;&gt;JumpIfNoAmmo&lt;/a&gt;&amp;#039;&amp;#039;&amp;#039; that can compare against flexible values rather than assuming weapon&amp;#039;s ammo per sh…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckReloadEx&amp;#039;&amp;#039;&amp;#039; is an extended version of &amp;#039;&amp;#039;&amp;#039;[[JumpIfNoAmmo]]&amp;#039;&amp;#039;&amp;#039; that can compare against flexible values rather than assuming weapon&amp;#039;s ammo per shot is the value to compare against.|usage=&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CheckReloadEx&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;state&amp;#039;&amp;#039;, &amp;#039;&amp;#039;checktype&amp;#039;&amp;#039;, &amp;#039;&amp;#039;value&amp;#039;&amp;#039;, &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039;)|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;state&amp;#039;&amp;#039;: state to jump to if test fails&lt;br /&gt;
*&amp;#039;&amp;#039;checktype&amp;#039;&amp;#039;: test to perform. Can be one of the following:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;less&amp;#039;&amp;#039;&amp;#039; or 0 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;lessorequal&amp;#039;&amp;#039;&amp;#039; or 1 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;greater&amp;#039;&amp;#039;&amp;#039; or 2 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;greaterorequal&amp;#039;&amp;#039;&amp;#039; or 3 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;equal&amp;#039;&amp;#039;&amp;#039; or 4 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;notequal&amp;#039;&amp;#039;&amp;#039; or 5 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; or 6 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;less_counter&amp;#039;&amp;#039;&amp;#039; or 7 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;lessorequal_counter&amp;#039;&amp;#039;&amp;#039; or 8 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;greater_counter&amp;#039;&amp;#039;&amp;#039; or 9 &lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;greaterorequal_counter&amp;#039;&amp;#039;&amp;#039; or 10&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;equal_counter&amp;#039;&amp;#039;&amp;#039; or 11&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;notequal_counter&amp;#039;&amp;#039;&amp;#039; or 12&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;and_counter&amp;#039;&amp;#039;&amp;#039; or 13&lt;br /&gt;
*&amp;#039;&amp;#039;value&amp;#039;&amp;#039;: immediate value OR counter number to compare against&lt;br /&gt;
*&amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039;: psprite to affect (weapon or flash). Can be one of the following:&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;weapon&amp;#039;&amp;#039;&amp;#039; or 0&lt;br /&gt;
**&amp;#039;&amp;#039;&amp;#039;flash&amp;#039;&amp;#039;&amp;#039; or 1|notes=&lt;br /&gt;
The object of comparison is player&amp;#039;s current ammo, either to an immediate value (if checktype is between 0 and 6) or to a weapon counter (if checktype is between 7 and 13). Only 3 counters (0, 1, 2) are available per player weapon. If the comparison test passes, the current player gun frame is switched to the one designated by &amp;#039;&amp;#039;state&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;psprnum&amp;#039;&amp;#039; field selects which one of the two types of Doom gun sprites to use: main weapon sprite, or the superimposed gunflash sprite.}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
</feed>