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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=CheckAmmo</id>
	<title>CheckAmmo - Revision history</title>
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	<updated>2026-04-26T13:55:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://eternity.youfailit.net/index.php?title=CheckAmmo&amp;diff=6275&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{codepointer|description=Changes weapon frame if ammo is below amount. |usage=&#039;&#039;&#039;A_CheckAmmo&#039;&#039;&#039;(&#039;&#039;frame&#039;&#039;, &#039;&#039;amount&#039;&#039;) |parameters= *&#039;&#039;frame&#039;&#039;: frame (state) to jump to if ammo is below &#039;&#039;amount&#039;&#039; *&#039;&#039;amount&#039;&#039;: how much ammo to compare |notes=MBF21 introduced this codepointer. Eternity also offers CheckReloadEx which is more flexible. |seealso= *CheckReloadEx}}&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckAmmo&amp;diff=6275&amp;oldid=prev"/>
		<updated>2024-10-24T19:02:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{codepointer|description=Changes weapon frame if ammo is below amount. |usage=&amp;#039;&amp;#039;&amp;#039;A_CheckAmmo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;amount&amp;#039;&amp;#039;) |parameters= *&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: frame (state) to jump to if ammo is below &amp;#039;&amp;#039;amount&amp;#039;&amp;#039; *&amp;#039;&amp;#039;amount&amp;#039;&amp;#039;: how much ammo to compare |notes=MBF21 introduced this codepointer. Eternity also offers &lt;a href=&quot;/wiki/CheckReloadEx&quot; title=&quot;CheckReloadEx&quot;&gt;CheckReloadEx&lt;/a&gt; which is more flexible. |seealso= *&lt;a href=&quot;/wiki/CheckReloadEx&quot; title=&quot;CheckReloadEx&quot;&gt;CheckReloadEx&lt;/a&gt;}}&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{codepointer|description=Changes weapon frame if ammo is below amount.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;&amp;#039;A_CheckAmmo&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;, &amp;#039;&amp;#039;amount&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;frame&amp;#039;&amp;#039;: frame (state) to jump to if ammo is below &amp;#039;&amp;#039;amount&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;amount&amp;#039;&amp;#039;: how much ammo to compare&lt;br /&gt;
|notes=MBF21 introduced this codepointer. Eternity also offers [[CheckReloadEx]] which is more flexible.&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[CheckReloadEx]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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