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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=CheckActorFloorTexture</id>
	<title>CheckActorFloorTexture - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=CheckActorFloorTexture"/>
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	<updated>2026-10-20T11:07:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://eternity.youfailit.net/index.php?title=CheckActorFloorTexture&amp;diff=5426&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{ACSFunction|description=Checks if the tagged thing is on a floor with the given texture. |usage=&#039;&#039;boolean&#039;&#039; &#039;&#039;&#039;CheckActorFloorTexture&#039;&#039;&#039;(&#039;&#039;int tid&#039;&#039;, &#039;&#039;str texture&#039;&#039;) |param...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=CheckActorFloorTexture&amp;diff=5426&amp;oldid=prev"/>
		<updated>2022-09-21T06:03:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ACSFunction|description=Checks if the tagged thing is on a floor with the given texture. |usage=&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;CheckActorFloorTexture&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;str texture&amp;#039;&amp;#039;) |param...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ACSFunction|description=Checks if the tagged thing is on a floor with the given texture.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;boolean&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;CheckActorFloorTexture&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;str texture&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;: [[TID]] of thing to check&lt;br /&gt;
*&amp;#039;&amp;#039;texture&amp;#039;&amp;#039;: name of floor texture to check&lt;br /&gt;
|return=&amp;#039;&amp;#039;&amp;#039;TRUE&amp;#039;&amp;#039;&amp;#039; if the floor texture of the sector the thing is in matches &amp;#039;&amp;#039;texture&amp;#039;&amp;#039;&lt;br /&gt;
|examples=&lt;br /&gt;
&amp;lt;code&amp;gt;int activatorOnBloodyRocks = CheckActorFloorTexture(0, &amp;quot;FLOOR6_1&amp;quot;);&amp;lt;/code&amp;gt;&lt;br /&gt;
|notes=The checked sector is the one on which the center point of the thing stays. If a gravity-bound thing is resting on a side step but its center point is above another sector, it&amp;#039;s this latter sector which will be checked, not the step sector.&lt;br /&gt;
|id=(ACC internal)}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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