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	<id>https://eternity.youfailit.net/index.php?action=history&amp;feed=atom&amp;title=ChangeActorPitch</id>
	<title>ChangeActorPitch - Revision history</title>
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	<updated>2026-10-20T07:04:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=ChangeActorPitch&amp;diff=5421&amp;oldid=prev</id>
		<title>Printz: Created page with &quot;{{ACSFunction |description=Changes tagged things&#039; pitch angle. |usage=&#039;&#039;void&#039;&#039; &#039;&#039;&#039;ChangeActorPitch&#039;&#039;&#039;(&#039;&#039;int tid&#039;&#039;, &#039;&#039;fixed angle&#039;&#039;, &#039;&#039;bool interpolate = FALSE&#039;&#039;) |parameters=...&quot;</title>
		<link rel="alternate" type="text/html" href="https://eternity.youfailit.net/index.php?title=ChangeActorPitch&amp;diff=5421&amp;oldid=prev"/>
		<updated>2022-01-02T12:38:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ACSFunction |description=Changes tagged things&amp;#039; pitch angle. |usage=&amp;#039;&amp;#039;void&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;ChangeActorPitch&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;fixed angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;bool interpolate = FALSE&amp;#039;&amp;#039;) |parameters=...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ACSFunction&lt;br /&gt;
|description=Changes tagged things&amp;#039; pitch angle.&lt;br /&gt;
|usage=&amp;#039;&amp;#039;void&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;ChangeActorPitch&amp;#039;&amp;#039;&amp;#039;(&amp;#039;&amp;#039;int tid&amp;#039;&amp;#039;, &amp;#039;&amp;#039;fixed angle&amp;#039;&amp;#039;, &amp;#039;&amp;#039;bool interpolate = FALSE&amp;#039;&amp;#039;)&lt;br /&gt;
|parameters=&lt;br /&gt;
*&amp;#039;&amp;#039;tid&amp;#039;&amp;#039;: [[TID]] of things whose pitch to change.&lt;br /&gt;
*&amp;#039;&amp;#039;angle&amp;#039;&amp;#039;: [[fixed point angle]] of pitch to set.&lt;br /&gt;
*&amp;#039;&amp;#039;interpolate&amp;#039;&amp;#039;: optional, default &amp;#039;&amp;#039;&amp;#039;FALSE&amp;#039;&amp;#039;&amp;#039;. If &amp;#039;&amp;#039;&amp;#039;TRUE&amp;#039;&amp;#039;&amp;#039;, it will allow the view to transition smoothly to the new pitch, if targeted is the controlling player. &amp;#039;&amp;#039;&amp;#039;FALSE&amp;#039;&amp;#039;&amp;#039; will make the transition instant.&lt;br /&gt;
|return=None.&lt;br /&gt;
|notes=&lt;br /&gt;
This function is same as [[SetActorPitch]], but with the &amp;#039;&amp;#039;interpolate&amp;#039;&amp;#039; parameter added.&lt;br /&gt;
&lt;br /&gt;
Currently only players have and use pitch for anything, so this function only makes sense for them.&lt;br /&gt;
&lt;br /&gt;
Positive pitch means to look down, negative to look up.&lt;br /&gt;
&lt;br /&gt;
Currently the player pitch is limited to a constant range. You can edit EDF [[EDF_game_properties_reference#Gameplay_2|&amp;#039;&amp;#039;&amp;#039;gameproperties&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;game.lookpitch*&amp;#039;&amp;#039;&amp;#039;]] to customize this range, but the renderer will still impose a hard limit. Any excess value in &amp;#039;&amp;#039;angle&amp;#039;&amp;#039; will be capped.&lt;br /&gt;
|id=-80&lt;br /&gt;
|seealso=&lt;br /&gt;
*[[ChangeActorAngle]]&lt;br /&gt;
*[[SetActorPitch]]}}&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
	</entry>
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