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	<title>BrainAwake - Revision history</title>
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	<updated>2026-04-30T10:54:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://eternity.youfailit.net/index.php?title=BrainAwake&amp;diff=2102&amp;oldid=prev</id>
		<title>Printz: New page: Type: Object sound pointer, normal  Purpose: Plays the &quot;bossit&quot; sound effect at full volume.  Notes: In DOOM, this codepointer was also responsible for initializing the internal list of Bo...</title>
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		<updated>2009-08-15T22:02:25Z</updated>

		<summary type="html">&lt;p&gt;New page: Type: Object sound pointer, normal  Purpose: Plays the &amp;quot;bossit&amp;quot; sound effect at full volume.  Notes: In DOOM, this codepointer was also responsible for initializing the internal list of Bo...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Type: Object sound pointer, normal&lt;br /&gt;
&lt;br /&gt;
Purpose: Plays the &amp;quot;bossit&amp;quot; sound effect at full volume.&lt;br /&gt;
&lt;br /&gt;
Notes: In DOOM, this codepointer was also responsible for initializing the internal list of Boss Spawn Spot objects. If the number of objects was incorrect, this code pointer could crash the game. However, this behavior has been moved, as of BOOM, to an internal level init function, and the limit on spawn spots has also been removed.&lt;br /&gt;
&lt;br /&gt;
Thunk: Yes.&lt;/div&gt;</summary>
		<author><name>Printz</name></author>
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