List of console variables/Misc. Configuration

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use_startmap[edit]

type: named values

values: ask, no, yes

value = determines whether the game should use the menu or the start map to start new games. "ask" is used to indicate that the user has not chosen a value. The game will prompt the player to decide the next time the game is started.

  • NOTE: if new wads are added and none of them contain their own start map, the start map will not be used.

i_gamespeed[edit]

type: integer

value range: 0 - 500

value = percentage of real time at which the game clock runs

i_ledsoff[edit]

type: yes / no

yes = keyboard LEDs will remain off regardless of lock states

no = keyboard LEDs will toggle on/off with presses of lock keys

  • NOTE: this variable only works in the DOS version of Eternity.

startonnewmap[edit]

type: yes / no

yes = new game starts on first new map, if any

no = new game starts at MAP01 or on selected episode

i_waitatexit[edit]

type: yes / no

yes = game will wait for input after exiting

no = console window will shut immediately on exit

  • NOTE: this variable does not exist in the DOS version of Eternity.

i_showendoom[edit]

type: yes / no

yes = ENDOOM will be displayed in a textmode emulator window on exit

no = ENDOOM is not displayed

  • NOTE: this variable does not exist in the DOS version of Eternity.

i_endoomdelay[edit]

type: integer

value range: 35 - 3500 value = time in gametics to display the ENDOOM in the textmode emulator

  • NOTE: this variable does not exist in the DOS version of Eternity.

i_grabmouse[edit]

type: yes / no

yes = window grabs mouse input

no = window does not grab mouse input

  • NOTE: this variable does not exist in the DOS version of Eternity.