List of console variables/Heads-up system variables

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hu_overlay[edit]

type: named values

values: off, "boom style", flat, distributed, graphical

value = style / activation state of HUD

hu_hidesecrets[edit]

type: yes / no

yes = kills/items/secrets statistics are not displayed on the HUD

no = kills/items/secrets statistics are displayed on the HUD

hu_obituaries[edit]

type: on / off

on = obituaries are shown when a player dies

off = no obituaries are shown

hu_obitcolor[edit]

type: named values

values: brick, tan, gray, green, brown, gold, red, blue, orange, yellow

value = color of obituary messages

hu_crosshair[edit]

type: named values

values: none, cross, angle

value = shape / presence of the aiming crosshairs

hu_crosshair_hilite[edit]

type: on / off

on = crosshair will highlight when player is aiming at a monster or friend

off = crosshair remains the default color at all times

hu_showvpo[edit]

type: yes / no

yes = a VPO indicator will be displayed when the number of visplanes is at or above the level set in the 'hu_vpo_threshold' variable.

no = no VPO indicator will be shown

  • NOTE: Due to a more efficient visplane splitting algorithm developed in BOOM, Eternity uses fewer visplanes than DOOM did. Due to this discrepancy, Eternity uses a customizable number to set the level at which a VPO warning is issued. The default value of 85 is reasonable, but is not perfect. The appearance of the VPO indicator is only to be taken as a warning that the threshold may be near, and not that a VPO will occur at an exact location.

hu_vpo_threshold[edit]

type: integer

value range: 1 - 128

value = number of visplanes required for the VPO indicator to be displayed.

hu_messages[edit]

type: on / off

on = HUD messages will be displayed in the upper left corner

off = HUD messages are not displayed

hu_messagecolor[edit]

type: named values

values: brick, tan, gray, green, brown, gold, red, blue, orange, yellow

value = color of normal HUD messages

hu_messagelines[edit]

type: integer

value range: 0 - 14

value = number of lines in the HUD message widget

hu_messagescroll[edit]

type: yes / no

yes = the HUD message widget can be scrolled to see previous messages

no = the HUD message widget cannot be scrolled

hu_messagetime[edit]

type: integer

value range: 0 - 100000

value = length of time messages appear

hu_showtime[edit]

type: yes / no

yes = level timer is displayed on the automap

no = level timer is not displayed

hu_showcoords[edit]

type: yes / no

yes = player/pointer coordinates are displayed on the automap

no = player/pointer coordinates are not displayed

hu_timecolor[edit]

type: named values

values: brick, tan, gray, green, brown, gold, red, blue, orange, yellow

value = color of automap level time HUD widget text

hu_levelnamecolor[edit]

type: named values

values: brick, tan, gray, green, brown, gold, red, blue, orange, yellow

value = color of automap level name HUD widget text

hu_coordscolor[edit]

type: named values

values: brick, tan, gray, green, brown, gold, red, blue, orange, yellow

value = color of automap player/pointer coordinates HUD widget text

show_scores[edit]

type: on / off

on = a player frags chart will be shown when you die

off = no frags chart is displayed

map_coords[edit]

type: on / off

on = automap coordinates follow the pointer in non-follow mode

off = automap coordinates always show player coordinates