List of console variables/Environment / Physics variables

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autoaim[edit]

type: on / off

on = the game engine assists players with aiming automatically

off = players must aim precisely

Flags: netvar, server-only

allowmlook[edit]

type: on / off

on = players may use mlook

off = players may not use mlook

Flags: netvar, server-only

bobbing[edit]

type: on / off

on = players see themselves bob about like chickens

off = players see themselves scoot around like robots on wheels

Flags: netvar, server-only

pushers[edit]

type: on / off

on = objects are affected by wind, current, conveyors

off = objects are not affected by wind, current, conveyors

Flags: netvar, server-only

nukage[edit]

type: on / off

on = damaging sectors hurt players as normal

off = damaging sectors are harmless

Flags: netvar, server-only

varfriction[edit]

type: on / off

on = players experience variable friction

off = players always experience normal friction

Flags: netvar, server-only

recoil[edit]

type: on / off

on = players experience recoil when firing weapons

off = players do not experience recoil

Flags: netvar, server-only

bfglook[edit]

type: named values

values: off, on, fixedgun

value = ability to mlook with BFG -- fixedgun allows mlook to occur, but will not allow the unfair effects of BFG mlooking

Flags: netvar, server-only

p_markunknowns[edit]

type: yes / no

yes = location of unknown thingtypes will be marked with EDF Unknown objects

no = only messages are displayed when unknown things are used in a map

NOTE: this affects single-player non-demo games only.