List of console variables/Automap variables

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mapcolor_rkey[edit]

type: integer

value range: 0 - 255

value = color of red key objects on map

mapcolor_bkey[edit]

type: integer

value range: 0 - 255

value = color of blue key objects on map

mapcolor_ykey[edit]

type: integer

value range: 0 - 255

value = color of yellow key objects on map

mapcolor_rdor[edit]

type: integer

value range: 0 - 255

value = color of red key doors on map

mapcolor_bdor[edit]

type: integer

value range: 0 - 255

value = color of blue key doors on map

mapcolor_ydor[edit]

type: integer

value range: 0 - 255

value = color of yellow key doors on map

mapcolor_frnd[edit]

type: integer

value range: 0 - 255

value = color of friends when in IDDTx2 mode

mapcolor_wall[edit]

type: integer

value range: 0 - 255

value = color of normal walls

mapcolor_clsd[edit]

type: integer

value range: 0 - 255

value = color of closed doors / areas

mapcolor_tele[edit]

type: integer

value range: 0 - 255

value = color of teleportal lines

mapcolor_secr[edit]

type: integer

value range: 0 - 255

value = color of secret sector boundaries

mapcolor_exit[edit]

type: integer

value range: 0 - 255

value = color of exit lines

mapcolor_unsn[edit]

type: integer

value range: 0 - 255

value = color of computer map unseen lines

mapcolor_sprt[edit]

type: integer

value range: 0 - 255

value = color of normal map objects

mapcolor_hair[edit]

type: integer

value range: 0 - 255

value = color of map pointer

mapcolor_sngl[edit]

type: integer

value range: 0 - 255

value = color of player arrow in single-player game

mapcolor_back[edit]

type: integer

value range: 0 - 255

value = color of automap background

mapcolor_fchg[edit]

type: integer

value range: 0 - 255

value = color of lines at floor height changes

am_drawnodelines[edit]

type: on / off

on = node lines from the BSP are drawn on the automap using the friendly thing color

off = normal automap behavior