WeaponReady: Difference between revisions
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'''WeaponReady''' is a player weapon codepointer. This codepointer readies the player's gun to fire or to change to another weapon. It should be called from any weapon's ready state. This pointer also currently plays the chainsaw's idle sound, though this behavior will soon be determined by a new weapon property via [[EDF]]. | '''WeaponReady''' (void) | ||
==Usage== | |||
WeaponReady is a player weapon codepointer. This codepointer readies the player's gun to fire or to change to another weapon. It should be called from any weapon's ready state. This pointer also currently plays the chainsaw's idle sound, though this behavior will soon be determined by a new weapon property via [[EDF]]. | |||
[[Category:Codepointers]] | [[Category:Codepointers]] |
Latest revision as of 22:03, 21 April 2009
WeaponReady (void)
Usage[edit]
WeaponReady is a player weapon codepointer. This codepointer readies the player's gun to fire or to change to another weapon. It should be called from any weapon's ready state. This pointer also currently plays the chainsaw's idle sound, though this behavior will soon be determined by a new weapon property via EDF.