User:Altazimuth: Difference between revisions
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Altazimuth (talk | contribs) m (Update my user page.) |
Altazimuth (talk | contribs) m (Update things I'm working on. Toot my own horn.) |
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Howdy; I'm Altazimuth, though feel free to abbreviate it as you wish. I am a contributor to the [[Eternity Engine]], as well as a member of [[Team Eternity]]. When unable to contribute to the codebase I try to improve documentation and general article quality around here. My end goals are to assist in making modding for the Eternity Engine easier, improve its adoption, and make it a more complete and featureful engine. | Howdy; I'm Altazimuth, though feel free to abbreviate it as you wish. I am a contributor to the [[Eternity Engine]], as well as a member of [[Team Eternity]]. When unable to contribute to the codebase I try to improve documentation and general article quality around here. My end goals are to assist in making modding for the Eternity Engine easier, improve its adoption, and make it a more complete and featureful engine. | ||
Things I've done that I'm proud enough to list here: | |||
* Complete [[inventory]] support. | |||
* Add EDF pickup support. | |||
* Add [[EDF weapon reference|EDF weapon]] support. | |||
* Migrate Eternity to SDL2. | |||
* Probably other stuff I'm forgetting. | |||
Eternity-related things I'm working on: | Eternity-related things I'm working on: | ||
* Improving documentation of features on this wiki ([[EDF]] tutorials and action specials in particular). | * Improving documentation of features on this wiki ([[EDF]] tutorials and action specials in particular). | ||
* Improving, or adding, Eternity [[UDMF]] support in SLADE3 and GZDoomBuilder. | * Improving, or adding, Eternity [[UDMF]] support in SLADE3 and GZDoomBuilder. | ||
* Bugfix, add in small quality-of-life changes. | * Bugfix, add in small quality-of-life changes. |
Latest revision as of 10:45, 10 April 2018
Howdy; I'm Altazimuth, though feel free to abbreviate it as you wish. I am a contributor to the Eternity Engine, as well as a member of Team Eternity. When unable to contribute to the codebase I try to improve documentation and general article quality around here. My end goals are to assist in making modding for the Eternity Engine easier, improve its adoption, and make it a more complete and featureful engine.
Things I've done that I'm proud enough to list here:
- Complete inventory support.
- Add EDF pickup support.
- Add EDF weapon support.
- Migrate Eternity to SDL2.
- Probably other stuff I'm forgetting.
Eternity-related things I'm working on: