ThrustThing

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Revision as of 17:02, 30 April 2018 by Printz (talk | contribs) (Created page with "72:'''ThrustThing'''(''angle'', ''speed'', ''reserved'', ''tid'') Pushes a thing or more in a horizontal direction. ==Arguments== *''angle'': byte angle of direction to...")
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72:ThrustThing(angle, speed, reserved, tid)

Pushes a thing or more in a horizontal direction.

Arguments[edit]

  • angle: byte angle of direction to push things by.
  • speed: starting speed by which to push things.
  • reserved: must be 0. Otherwise the game will break in future versions of Eternity.
  • tid: TID optional tag of things to push. As usual, 0 means activator.

Remarks[edit]

In Hexen, from where this special was inherited, it can only be triggered from the front side. In Eternity however it can be triggered from any side, unless you set a UDMF or ExtraData flag to limit activation from front side.

See also ThrustThingZ for vertical thrusting.