Editing Thing type flags

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{{backto|EDF thing reference}}
{{backto|EDF thing reference}}


==flags==
=flags=
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
!style="background-color: #C5D0E1"| Flag name
!style="background-color: #C5D0E1"| Flag name
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| '''SPECIAL'''
| '''SPECIAL'''
| 0
| 0
| Collectable item (can be picked up). Only used by items.
| Collectable item (can be picked up). Only used by items.
 
NOTE: items use a different height value for getting picked up, not their [[thingtype]] height. The actual gettable item height is defined globally in the [[EDF game properties reference|EDF game properties]].
|-style="background-color: #D9D9D9"
|-style="background-color: #D9D9D9"
| '''SOLID'''
| '''SOLID'''
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| 3
| 3
| Not linked into sectors. This makes the thing fully invisible (even in the automap), but also subjects it to less obvious side effects. For sprite invisibility without these side effects, use '''DONTDRAW''' instead.
| Not linked into sectors. This makes the thing fully invisible (even in the automap), but also subjects it to less obvious side effects. For sprite invisibility without these side effects, use '''DONTDRAW''' instead.
WARNING: do NOT change this at game time.
|-style="background-color: #F5F5F5"
|-style="background-color: #F5F5F5"
| '''NOBLOCKMAP'''
| '''NOBLOCKMAP'''
| 4
| 4
| Not linked into the blockmap. This makes the thing ignored by most of the physics, including collision with other things, hitscans and even moving surfaces. All basic projectiles and momentary visual effects have this flag. Non-solid decoration may also have this flag.
| Not linked into the blockmap. This makes the thing ignored by most of the physics, including collision with other things, hitscans and even moving surfaces. All basic projectiles and momentary visual effects have this flag. Non-solid decoration may also have this flag.
WARNING: do NOT change this at game time.
|-style="background-color: #D9D9D9"
|-style="background-color: #D9D9D9"
| '''AMBUSH'''
| '''AMBUSH'''
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:BOUNCES: can be used for projectiles, allowing grenades to be implemented.
:BOUNCES: can be used for projectiles, allowing grenades to be implemented.


==flags2==
=flags2=
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
!style="background-color: #C5D0E1"| Flag name
!style="background-color: #C5D0E1"| Flag name
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|}
|}


==flags3==
=flags3=
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
!style="background-color: #C5D0E1"| Flag name
!style="background-color: #C5D0E1"| Flag name
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|}
|}


==flags4==
=flags4=
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
!style="background-color: #C5D0E1"| Flag name
!style="background-color: #C5D0E1"| Flag name
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|29
|29
|If on top of other things, keep sliding without stopping.
|If on top of other things, keep sliding without stopping.
|-style="background-color: #F5F5F5"
|'''UNSTEPPABLE'''
|30
|Thing cannot be stepped on like a stair. This is typical with all Heretic solid things.
|-style="background-color: #D9D9D9"
|'''RANGEEIGHTH'''
|31
|Consider range to target as 1/8 of its actual range when determining whether to attack during a [[Chase]] state. Typical due to Strife-specific behaviour.
|-
!style="background-color: #C5D0E1"| Flag name
!style="background-color: #E3EEFF"| Bit number
!style="background-color: #C5D0E1"| Description
|}
==flags5==
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto
!style="background-color: #C5D0E1"| Flag name
!style="background-color: #E3EEFF"| Bit number
!style="background-color: #C5D0E1"| Description
|-style="background-color: #F5F5F5"
|'''NOTAUTOAIMED'''
|0
|Not subject to autoaiming. Useful for optional destructibles which you don't want to capture player's autoaim instead of other monsters, while also avoiding the side effects of using '''FRIEND''' for this
|-
|-
!style="background-color: #C5D0E1"| Flag name
!style="background-color: #C5D0E1"| Flag name
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!style="background-color: #C5D0E1"| Description
!style="background-color: #C5D0E1"| Description
|}
|}
[[category:EDF]]
[[category:EDF]]
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