Editing Thing type flags
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Latest revision | Your text | ||
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{{backto|EDF thing reference}} | {{backto|EDF thing reference}} | ||
=flags= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
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| '''SPECIAL''' | | '''SPECIAL''' | ||
| 0 | | 0 | ||
| Collectable item (can be picked up). Only used by items | | Collectable item (can be picked up). Only used by items. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''SOLID''' | | '''SOLID''' | ||
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| 3 | | 3 | ||
| Not linked into sectors. This makes the thing fully invisible (even in the automap), but also subjects it to less obvious side effects. For sprite invisibility without these side effects, use '''DONTDRAW''' instead. | | Not linked into sectors. This makes the thing fully invisible (even in the automap), but also subjects it to less obvious side effects. For sprite invisibility without these side effects, use '''DONTDRAW''' instead. | ||
|-style="background-color: #F5F5F5" | |-style="background-color: #F5F5F5" | ||
| '''NOBLOCKMAP''' | | '''NOBLOCKMAP''' | ||
| 4 | | 4 | ||
| Not linked into the blockmap. This makes the thing ignored by most of the physics, including collision with other things, hitscans and even moving surfaces. All basic projectiles and momentary visual effects have this flag. Non-solid decoration may also have this flag. | | Not linked into the blockmap. This makes the thing ignored by most of the physics, including collision with other things, hitscans and even moving surfaces. All basic projectiles and momentary visual effects have this flag. Non-solid decoration may also have this flag. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''AMBUSH''' | | '''AMBUSH''' | ||
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:BOUNCES: can be used for projectiles, allowing grenades to be implemented. | :BOUNCES: can be used for projectiles, allowing grenades to be implemented. | ||
=flags2= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
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|} | |} | ||
=flags3= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
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|} | |} | ||
=flags4= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
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|'''HERETICBOUNCES''' | |'''HERETICBOUNCES''' | ||
|24 | |24 | ||
|Thing bounces like the Heretic mace spheres | |Thing bounces like the Heretic mace spheres. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
|'''MONSTERPASS''' | |'''MONSTERPASS''' | ||
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|29 | |29 | ||
|If on top of other things, keep sliding without stopping. | |If on top of other things, keep sliding without stopping. | ||
|- | |- | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
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!style="background-color: #C5D0E1"| Description | !style="background-color: #C5D0E1"| Description | ||
|} | |} | ||
[[category:EDF]] | [[category:EDF]] |