Editing Thing type flags
From Eternity Wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
{{backto|EDF thing reference}} | {{backto|EDF thing reference}} | ||
=flags= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
Line 19: | Line 19: | ||
| '''SPECIAL''' | | '''SPECIAL''' | ||
| 0 | | 0 | ||
| Collectable item (can be picked up). Only used by items | | Collectable item (can be picked up). Only used by items. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''SOLID''' | | '''SOLID''' | ||
Line 34: | Line 32: | ||
| 3 | | 3 | ||
| Not linked into sectors. This makes the thing fully invisible (even in the automap), but also subjects it to less obvious side effects. For sprite invisibility without these side effects, use '''DONTDRAW''' instead. | | Not linked into sectors. This makes the thing fully invisible (even in the automap), but also subjects it to less obvious side effects. For sprite invisibility without these side effects, use '''DONTDRAW''' instead. | ||
|-style="background-color: #F5F5F5" | |-style="background-color: #F5F5F5" | ||
| '''NOBLOCKMAP''' | | '''NOBLOCKMAP''' | ||
| 4 | | 4 | ||
| Not linked into the blockmap. This makes the thing ignored by most of the physics, including collision with other things, hitscans and even moving surfaces. All basic projectiles and momentary visual effects have this flag. Non-solid decoration may also have this flag. | | Not linked into the blockmap. This makes the thing ignored by most of the physics, including collision with other things, hitscans and even moving surfaces. All basic projectiles and momentary visual effects have this flag. Non-solid decoration may also have this flag. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''AMBUSH''' | | '''AMBUSH''' | ||
Line 117: | Line 111: | ||
| '''COUNTITEM''' | | '''COUNTITEM''' | ||
| 23 | | 23 | ||
| Counts toward item score when collected | | Counts toward item score when collected. | ||
|-style="background-color: #F5F5F5" | |-style="background-color: #F5F5F5" | ||
| '''SKULLFLY''' | | '''SKULLFLY''' | ||
Line 164: | Line 158: | ||
:BOUNCES: can be used for projectiles, allowing grenades to be implemented. | :BOUNCES: can be used for projectiles, allowing grenades to be implemented. | ||
=flags2= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
Line 180: | Line 174: | ||
| '''NOSTRAFE''' | | '''NOSTRAFE''' | ||
| 2 | | 2 | ||
| Never | | Never uses MBF strafing logic even if enabled. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''NORESPAWN''' | | '''NORESPAWN''' | ||
Line 208: | Line 202: | ||
| '''PUSHABLE''' | | '''PUSHABLE''' | ||
| 9 | | 9 | ||
| Can be pushed, like | | Can be pushed, like Heretic pods. | ||
|-style="background-color: #F5F5F5" | |-style="background-color: #F5F5F5" | ||
| '''MAP07BOSS1''' | | '''MAP07BOSS1''' | ||
| 10 | | 10 | ||
| Is a boss for the MAP07_1 boss special (tag 666) | | Is a boss for the MAP07_1 boss special (tag 666). | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''MAP07BOSS2''' | | '''MAP07BOSS2''' | ||
| 11 | | 11 | ||
| Is a boss for the MAP07_2 boss special (tag 667) | | Is a boss for the MAP07_2 boss special (tag 667). | ||
|-style="background-color: #F5F5F5" | |-style="background-color: #F5F5F5" | ||
| '''E1M8BOSS''' | | '''E1M8BOSS''' | ||
| 12 | | 12 | ||
| Is a boss for the E1M8 boss special (tag 666) | | Is a boss for the E1M8 boss special (tag 666). | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''E2M8BOSS''' | | '''E2M8BOSS''' | ||
Line 248: | Line 242: | ||
| '''FLOATBOB''' | | '''FLOATBOB''' | ||
| 19 | | 19 | ||
| Bobs perpetually on the z axis, like | | Bobs perpetually on the z axis, like Heretic and Hexen powerups. | ||
|-style="background-color: #F5F5F5" | |-style="background-color: #F5F5F5" | ||
| '''DONTDRAW''' | | '''DONTDRAW''' | ||
| 20 | | 20 | ||
| | | Doesn't generate a sprite (invisible, but appears on automap). | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''SHORTMRANGE''' | | '''SHORTMRANGE''' | ||
Line 276: | Line 270: | ||
| '''SPAWNFLOAT''' | | '''SPAWNFLOAT''' | ||
| 26 | | 26 | ||
| Spawns at a randomized height within the range of its sector, like | | Spawns at a randomized height within the range of its sector, like Heretic Gargoyle. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''INVULNERABLE''' | | '''INVULNERABLE''' | ||
Line 284: | Line 278: | ||
| '''DORMANT''' | | '''DORMANT''' | ||
| 28 | | 28 | ||
| Spawns as dormant and invulnerable regardless of mapthing flags. Must be awakened by | | Spawns as dormant and invulnerable regardless of mapthing flags. Must be awakened by script or line special. | ||
|-style="background-color: #D9D9D9" | |-style="background-color: #D9D9D9" | ||
| '''SEEKERMISSILE''' | | '''SEEKERMISSILE''' | ||
Line 303: | Line 297: | ||
|} | |} | ||
=flags3= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
Line 442: | Line 436: | ||
|} | |} | ||
=flags4= | |||
{| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
Line 583: | Line 577: | ||
|23 | |23 | ||
|Prevents Heretic-style projectiles from producing blood when hitting this thing (assuming it sheds blood). | |Prevents Heretic-style projectiles from producing blood when hitting this thing (assuming it sheds blood). | ||
|- | |- | ||
!style="background-color: #C5D0E1"| Flag name | !style="background-color: #C5D0E1"| Flag name | ||
Line 620: | Line 582: | ||
!style="background-color: #C5D0E1"| Description | !style="background-color: #C5D0E1"| Description | ||
|} | |} | ||
[[category:EDF]] | [[category:EDF]] |