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Thing type flags
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==flags2== {| class="wikitable" style="font-size: 85%"; text-align: center; width: auto !style="background-color: #C5D0E1"| Flag name !style="background-color: #E3EEFF"| Bit number !style="background-color: #C5D0E1"| Description |-style="background-color: #F5F5F5" | '''LOGRAV''' | 0 | Is subject to 1/3rd normal gravity. Does not combine with '''BOUNCES'''. |-style="background-color: #D9D9D9" | '''NOSPLASH''' | 1 | Cannot trigger [[EDF terrain reference|terrain]] effects. |-style="background-color: #F5F5F5" | '''NOSTRAFE''' | 2 | Never backs out from melee attackers, even if enabled in the monster settings in the menu. |-style="background-color: #D9D9D9" | '''NORESPAWN''' | 3 | Never respawns, even in Nightmare skill or with -respawn active. |-style="background-color: #F5F5F5" | '''ALWAYSRESPAWN''' | 4 | Always respawns regardless of skill or settings. |-style="background-color: #D9D9D9" | '''REMOVEDEAD''' | 5 | Is randomly removed from the level after death, instead of respawning. Not for player class objects. |-style="background-color: #F5F5F5" | '''NOTHRUST''' | 6 | Is not affected by BOOM environmental pushers (wind, force points, conveyors, water currents). |-style="background-color: #D9D9D9" | '''NOCROSS''' | 7 | Cannot trigger DOOM-style walk-over linedef specials. |-style="background-color: #F5F5F5" | '''JUMPDOWN''' | 8 | When friendly, may jump down off ledges to follow player, subject to dog jumping setting. |-style="background-color: #D9D9D9" | '''PUSHABLE''' | 9 | Can be pushed, like the Heretic pods. |-style="background-color: #F5F5F5" | '''MAP07BOSS1''' | 10 | Is a boss for the MAP07_1 boss special (tag 666), like the Mancubi in original DOOM 2. |-style="background-color: #D9D9D9" | '''MAP07BOSS2''' | 11 | Is a boss for the MAP07_2 boss special (tag 667), like the Arachnotrons in original DOOM 2. |-style="background-color: #F5F5F5" | '''E1M8BOSS''' | 12 | Is a boss for the E1M8 boss special (tag 666), like the Barons in original DOOM 1. |-style="background-color: #D9D9D9" | '''E2M8BOSS''' | 13 | Is a boss for the E2M8 boss special (exits level, or tag 666 in Heretic). |-style="background-color: #F5F5F5" | '''E3M8BOSS''' | 14 | Is a boss for the E3M8 boss special (exits level, or tag 666 in Heretic). |-style="background-color: #D9D9D9" | '''BOSS''' | 15 | Roars loudly, and is immune to blast radii and certain other attacks. |-style="background-color: #F5F5F5" | '''E4M6BOSS''' | 16 | Is a boss for the E4M6 boss special (tag 666). |-style="background-color: #D9D9D9" | '''E4M8BOSS''' | 17 | Is a boss for the E4M8 boss special (tag 666). |-style="background-color: #F5F5F5" | '''FOOTCLIP''' | 18 | Is subject to liquid terrain effects (lowered view point, missiles, feet are clipped). |-style="background-color: #D9D9D9" | '''FLOATBOB''' | 19 | Bobs perpetually on the z axis, like the Heretic and Hexen powerups. |-style="background-color: #F5F5F5" | '''DONTDRAW''' | 20 | Completely invisible, but without the side effects of '''NOSECTOR'''. |-style="background-color: #D9D9D9" | '''SHORTMRANGE''' | 21 | Has a limited missile range, like the Arch-vile. |-style="background-color: #F5F5F5" | '''LONGMELEE''' | 22 | Has a restricted non-missile proximity area, like the Revenant. |-style="background-color: #D9D9D9" | '''RANGEHALF''' | 23 | Considers only half the distance to its target, giving a higher missile attack probability. |-style="background-color: #F5F5F5" | '''HIGHERMPROB''' | 24 | Additional boost to missile attack probability at a distance, as with the Cyberdemon. |-style="background-color: #D9D9D9" | '''CANTLEAVEFLOORPIC''' | 25 | Cannot cross into sectors with a different floor flat. Useful for water monsters. |-style="background-color: #F5F5F5" | '''SPAWNFLOAT''' | 26 | Spawns at a randomized height within the range of its sector, like the Heretic Gargoyle. |-style="background-color: #D9D9D9" | '''INVULNERABLE''' | 27 | Takes no damage if damage is less than 10000. Does not react to damage. |-style="background-color: #F5F5F5" | '''DORMANT''' | 28 | Spawns as dormant and invulnerable regardless of mapthing flags. Must be awakened by a script or line special. |-style="background-color: #D9D9D9" | '''SEEKERMISSILE''' | 29 | Is considered a homing projectile, for reflection purposes. |-style="background-color: #F5F5F5" | '''DEFLECTIVE''' | 30 | If paired with REFLECTIVE, causes reflection at a wide angle. |-style="background-color: #D9D9D9" | '''REFLECTIVE''' | 31 | Reflects projectiles. Still takes damage unless also '''INVULNERABLE'''. |- !style="background-color: #C5D0E1"| Flag name !style="background-color: #E3EEFF"| Bit number !style="background-color: #C5D0E1"| Description |}
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