Thing Spawn: Difference between revisions

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This special won't spawn anything which may get stuck. If none of the target spots allow a thing to spawn, the special fails triggering.
This special won't spawn anything which may get stuck. If none of the target spots allow a thing to spawn, the special fails triggering.


It will also produce a teleportation fog. To avoid fog, use the [[Thing_SpawnNoFog]] special.
It will also produce a teleportation fog with its specific noise. To avoid fog, use the [[Thing_SpawnNoFog]] special.


Spawned pickable items will not be able to respawn.
Spawned pickable items will not be able to respawn.


'''Tid''' can't be used to spawn on top of activator.
'''Tid''' can't be used to spawn on top of activator.

Latest revision as of 16:52, 30 April 2018

135:Thing_Spawn(tid, type, angle, newtid)

Spawns a thing at one or more map spots.

Arguments[edit]

  • tid: TID of target things where to spawn the desired objects. If multiple such things exist, objects of ACS spawn ID type will be materialized at each position.
  • type: ACS spawn ID of thing to spawn. Due to necessary Hexen backwards compatibility, this number is not the editor number of the thing. It's a separate number identifying the class. See thingtype and check "things.edf" from the base folder to find the spawn IDs of the main things.
  • angle: byte angle where the spawned things should face.
  • newtid: optional TID to assign to the spawned things.

Remarks[edit]

This special won't spawn anything which may get stuck. If none of the target spots allow a thing to spawn, the special fails triggering.

It will also produce a teleportation fog with its specific noise. To avoid fog, use the Thing_SpawnNoFog special.

Spawned pickable items will not be able to respawn.

Tid can't be used to spawn on top of activator.