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Showing below up to 50 results in range #151 to #200.
- Elevator linedef types
- Environment variables
- Eternity Engine
- Eternity Frontend
- Exit linedef types
- Explode
- ExtraData
- Face
- FaceTarget
- FadeIn
- FadeOut
- Fall
- FatAttack1
- FatAttack2
- FatAttack3
- FatRaise
- Fire
- FireBFG
- FireBlasterPL1
- FireCGun
- FireCrackle
- FireCrossbowPL1
- FireCrossbowPL2
- FireGoldWandPL1
- FireGoldWandPL2
- FireMacePL1
- FireMacePL2
- FireMissile
- FireOldBFG
- FirePhoenixPL1
- FirePhoenixPL2
- FirePistol
- FirePlasma
- FirePlayerMissile
- FireShotgun
- FireShotgun2
- FireSkullRodPL1
- Fixed point angle
- FlameEnd
- FlameSnd
- FloatPuff
- FloorAndCeiling LowerRaise
- Floor CrushStop
- Floor Donut
- Floor LowerByTexture
- Floor LowerByValue
- Floor LowerInstant and Floor RaiseInstant
- Floor LowerToHighest
- Floor LowerToHighestEE
- Floor LowerToLowest