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Showing below up to 100 results in range #151 to #250.
- Elevator linedef types
- Environment variables
- Eternity Engine
- Eternity Frontend
- Exit linedef types
- Explode
- ExtraData
- Face
- FaceTarget
- FadeIn
- FadeOut
- Fall
- FatAttack1
- FatAttack2
- FatAttack3
- FatRaise
- Fire
- FireBFG
- FireBlasterPL1
- FireCGun
- FireCrackle
- FireCrossbowPL1
- FireCrossbowPL2
- FireGoldWandPL1
- FireGoldWandPL2
- FireMacePL1
- FireMacePL2
- FireMissile
- FireOldBFG
- FirePhoenixPL1
- FirePhoenixPL2
- FirePistol
- FirePlasma
- FirePlayerMissile
- FireShotgun
- FireShotgun2
- FireSkullRodPL1
- Fixed point angle
- FlameEnd
- FlameSnd
- FloatPuff
- FloorAndCeiling LowerRaise
- Floor CrushStop
- Floor Donut
- Floor LowerByTexture
- Floor LowerByValue
- Floor LowerInstant and Floor RaiseInstant
- Floor LowerToHighest
- Floor LowerToHighestEE
- Floor LowerToLowest
- Floor LowerToLowestCeiling
- Floor LowerToNearest
- Floor MoveToValue
- Floor RaiseAndCrush
- Floor RaiseByTexture
- Floor RaiseByValue
- Floor RaiseToCeiling
- Floor RaiseToHighest
- Floor RaiseToLowest
- Floor RaiseToLowestCeiling
- Floor RaiseToNearest
- Floor ToCeilingInstant
- Floor TransferNumeric
- Floor TransferTrigger
- Floor Waggle
- Floor movement classic specials
- Funcidx
- GFS
- GameSkill
- GameType
- GauntletAttack
- GenRefire
- GenTracer
- GenWizard
- Generalized sector types
- Generic Floor
- Geom string
- GetActorVelX
- GetLineRowOffset
- GetLineX and GetLineY
- GetPolyobjX
- GetSectorFloorZ and GetSectorCeilingZ
- GetSectorLightLevel
- GetSigilPieces
- Getarg
- GhostOff
- GunFlash
- HeadAttack
- HealthJump
- Heapspace
- Hexen format SNDINFO
- Hoof
- HticArtiTele
- HticBossDeath
- HticExplode
- HticSpawnFireBomb
- HticTracer
- ImpChargeAtk
- ImpDeath
- ImpExplode