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  1. Parameterized linedef specials‏‎ (193 revisions)
  2. List of codepointers‏‎ (89 revisions)
  3. Eternity Engine‏‎ (67 revisions)
  4. Main Page‏‎ (64 revisions)
  5. EDF thing reference‏‎ (53 revisions)
  6. MapInfo‏‎ (51 revisions)
  7. Linked portal‏‎ (48 revisions)
  8. Portal‏‎ (48 revisions)
  9. ExtraData‏‎ (46 revisions)
  10. ACS built-in functions‏‎ (37 revisions)
  11. EDF‏‎ (35 revisions)
  12. Editing reference‏‎ (33 revisions)
  13. Polyobject‏‎ (28 revisions)
  14. Small‏‎ (28 revisions)
  15. List of command line parameters‏‎ (27 revisions)
  16. Thing type flags‏‎ (26 revisions)
  17. Linedef types‏‎ (24 revisions)
  18. Floor movement classic specials‏‎ (22 revisions)
  19. List of console commands‏‎ (22 revisions)
  20. DeHackEd / BEX Reference‏‎ (21 revisions)
  21. EDF state reference‏‎ (20 revisions)
  22. Console‏‎ (19 revisions)
  23. List of console variables‏‎ (18 revisions)
  24. EDF weapon reference‏‎ (18 revisions)
  25. Property transfer linedef types‏‎ (18 revisions)
  26. Action specials‏‎ (17 revisions)
  27. 3DMidTex tutorial‏‎ (17 revisions)
  28. EDF sound reference‏‎ (16 revisions)
  29. EDF spritenames‏‎ (16 revisions)
  30. UDMF‏‎ (16 revisions)
  31. DeHackEd / BEX Reference/Weapon Block‏‎ (16 revisions)
  32. EDF player reference‏‎ (14 revisions)
  33. ACS scripting‏‎ (14 revisions)
  34. Cardboard engine‏‎ (13 revisions)
  35. MissileAttack‏‎ (13 revisions)
  36. Portal linedef types‏‎ (13 revisions)
  37. Door linedef types‏‎ (12 revisions)
  38. Script control linedef types‏‎ (12 revisions)
  39. Thing types‏‎ (12 revisions)
  40. Creating a pickup‏‎ (12 revisions)
  41. 3DMidTex advanced topics‏‎ (12 revisions)
  42. Creating a monster‏‎ (11 revisions)
  43. Thing linedef types‏‎ (10 revisions - redirect page)
  44. OPTIONS‏‎ (10 revisions)
  45. RandomJump‏‎ (10 revisions)
  46. Predefined lumps‏‎ (10 revisions)
  47. SetFlags‏‎ (9 revisions)
  48. WeaponCtrJump‏‎ (9 revisions)
  49. StartScript‏‎ (9 revisions)
  50. EDF game properties reference‏‎ (9 revisions)
  51. FireShotgun‏‎ (9 revisions)
  52. Scroller linedef types‏‎ (8 revisions)
  53. SMMU‏‎ (8 revisions)
  54. CustomPlayerMelee‏‎ (8 revisions)
  55. Lighting linedef types‏‎ (8 revisions)
  56. EDF item effects and inventory‏‎ (8 revisions)
  57. ZIP‏‎ (7 revisions)
  58. Elevator linedef types‏‎ (7 revisions)
  59. PlaySound‏‎ (7 revisions)
  60. Exit linedef types‏‎ (7 revisions)
  61. ThingKill‏‎ (7 revisions)
  62. EDF damagetype reference‏‎ (7 revisions)
  63. UnSetFlags‏‎ (7 revisions)
  64. Slope linedef types‏‎ (7 revisions)
  65. Scratch‏‎ (6 revisions)
  66. CheckReload‏‎ (6 revisions)
  67. PlaySoundEx‏‎ (6 revisions)
  68. Creating a projectile‏‎ (6 revisions)
  69. Creating a simple decoration‏‎ (6 revisions)
  70. FireCustomBullets‏‎ (6 revisions)
  71. List of maps and mods made for Eternity‏‎ (6 revisions)
  72. Current events‏‎ (6 revisions)
  73. S SKIN‏‎ (6 revisions)
  74. LineEffect‏‎ (6 revisions)
  75. Ceiling linedef types‏‎ (6 revisions)
  76. SetActorProperty‏‎ (6 revisions)
  77. Punch‏‎ (6 revisions)
  78. Stop‏‎ (5 revisions)
  79. Platform linedef types‏‎ (5 revisions)
  80. FireBFG‏‎ (5 revisions)
  81. Teleport linedef types‏‎ (5 revisions)
  82. EDF animation‏‎ (5 revisions)
  83. CheckReloadEx‏‎ (5 revisions)
  84. Sector SetCurrent‏‎ (5 revisions)
  85. GFS‏‎ (5 revisions)
  86. ThingHurt‏‎ (5 revisions)
  87. ClinkAttack‏‎ (5 revisions)
  88. Crushing ceiling linedef types‏‎ (5 revisions)
  89. Light0‏‎ (5 revisions)
  90. CloseShotgun2‏‎ (5 revisions)
  91. Portal Define‏‎ (5 revisions)
  92. Doom Wiki‏‎ (5 revisions)
  93. Stair builder linedef types‏‎ (5 revisions)
  94. ThingMassacre‏‎ (5 revisions)
  95. Turn‏‎ (5 revisions)
  96. HealthJump‏‎ (5 revisions)
  97. Soundsequence‏‎ (5 revisions - redirect page)
  98. ACS directives‏‎ (5 revisions)
  99. Attached surface linedef types‏‎ (5 revisions)
  100. Spawn‏‎ (5 revisions)
  101. Jump‏‎ (5 revisions)
  102. Counter‏‎ (5 revisions)
  103. Saw‏‎ (5 revisions)
  104. EDF lockdefs‏‎ (5 revisions)
  105. Edge portals‏‎ (5 revisions)
  106. HticExplode‏‎ (4 revisions)
  107. Mushroom‏‎ (4 revisions)
  108. SetCounter‏‎ (4 revisions)
  109. Sor1Chase‏‎ (4 revisions)
  110. Thing flags‏‎ (4 revisions)
  111. Linked portals tutorial‏‎ (4 revisions)
  112. CheckProximity‏‎ (4 revisions)
  113. Sector Attach3dMidtex‏‎ (4 revisions)
  114. Detonate‏‎ (4 revisions)
  115. RandomWalk‏‎ (4 revisions)
  116. FireCGun‏‎ (4 revisions)
  117. Floor MoveToValue‏‎ (4 revisions)
  118. CPosAttack‏‎ (4 revisions)
  119. Sector SetFriction‏‎ (4 revisions)
  120. GenRefire‏‎ (4 revisions)
  121. LoadShotgun2‏‎ (4 revisions)
  122. EDF terrain reference‏‎ (4 revisions)
  123. GenWizard‏‎ (4 revisions)
  124. Light1‏‎ (4 revisions)
  125. Face‏‎ (4 revisions)
  126. FirePistol‏‎ (4 revisions)
  127. ThingSummon‏‎ (4 revisions)
  128. FirePlasma‏‎ (4 revisions)
  129. DECORATE state syntax‏‎ (4 revisions)
  130. Heapspace‏‎ (4 revisions)
  131. Lower‏‎ (4 revisions)
  132. EDF item effects and inventory/Weapons-branch‏‎ (4 revisions)
  133. Fall‏‎ (4 revisions)
  134. Floor RaiseToNearest‏‎ (4 revisions)
  135. Linedef flags‏‎ (3 revisions)
  136. Plane Align‏‎ (3 revisions)
  137. FatAttack2‏‎ (3 revisions)
  138. Floor TransferTrigger‏‎ (3 revisions)
  139. KeepChasing‏‎ (3 revisions)
  140. BFGSpray‏‎ (3 revisions)
  141. Plane Copy‏‎ (3 revisions)
  142. Floor Waggle‏‎ (3 revisions)
  143. Raise‏‎ (3 revisions)
  144. Sor1Pain‏‎ (3 revisions)
  145. CheckPlayerDone‏‎ (3 revisions)
  146. Numargs‏‎ (3 revisions)
  147. DropEquipment‏‎ (3 revisions)
  148. Floor LowerToLowest‏‎ (3 revisions)
  149. List of cheat codes‏‎ (3 revisions)
  150. Funcidx‏‎ (3 revisions)
  151. Thinggroup‏‎ (3 revisions)
  152. BeastPuff‏‎ (3 revisions)
  153. OpenShotgun2‏‎ (3 revisions)
  154. ReFire‏‎ (3 revisions)
  155. Getarg‏‎ (3 revisions)
  156. Die‏‎ (3 revisions)
  157. Regular sector types‏‎ (3 revisions)
  158. GunFlash‏‎ (3 revisions)
  159. AlertMonsters‏‎ (3 revisions)
  160. PlayerStartScript‏‎ (3 revisions)
  161. RemovePod‏‎ (3 revisions)
  162. Sector SetWind‏‎ (3 revisions)
  163. FireMissile‏‎ (3 revisions)
  164. PlayerThunk‏‎ (3 revisions)
  165. TroopAttack‏‎ (3 revisions)
  166. Door Close‏‎ (3 revisions)
  167. SPosAttack‏‎ (3 revisions)
  168. Floor RaiseByValue‏‎ (3 revisions)
  169. Generalized sector types‏‎ (3 revisions)
  170. Light2‏‎ (3 revisions)
  171. MissileSpread‏‎ (3 revisions)
  172. CyberAttack‏‎ (3 revisions)
  173. Portals‏‎ (3 revisions - redirect page)
  174. SetActivator‏‎ (3 revisions)
  175. SkelWhoosh‏‎ (3 revisions)
  176. Door LockedRaise‏‎ (3 revisions)
  177. Universal Doom Map Format‏‎ (3 revisions)
  178. Door Open‏‎ (3 revisions)
  179. Thing Raise‏‎ (3 revisions)
  180. Hexen format SNDINFO‏‎ (3 revisions)
  181. BFG11KHit‏‎ (3 revisions)
  182. BrainDie‏‎ (3 revisions)
  183. Thing Spawn‏‎ (3 revisions)
  184. Pillar linedef types‏‎ (3 revisions)
  185. SpawnGlitter‏‎ (3 revisions)
  186. Floor TransferNumeric‏‎ (3 revisions)
  187. KeenDie‏‎ (2 revisions)
  188. BFGSound‏‎ (2 revisions)
  189. MUSINFO‏‎ (2 revisions)
  190. Chase‏‎ (2 revisions)
  191. CounterJumpEx‏‎ (2 revisions)
  192. Polyobj MoveTimes8‏‎ (2 revisions)
  193. Door WaitRaise‏‎ (2 revisions)
  194. EDF menu reference‏‎ (2 revisions)
  195. Floor LowerByValue‏‎ (2 revisions)
  196. Thing Stop‏‎ (2 revisions)
  197. BrainScream‏‎ (2 revisions)
  198. CounterOp‏‎ (2 revisions)
  199. VileChase‏‎ (2 revisions)
  200. EjectCasing‏‎ (2 revisions)
  201. FatAttack3‏‎ (2 revisions)
  202. TID‏‎ (2 revisions)
  203. HticTracer‏‎ (2 revisions)
  204. BrainSpit‏‎ (2 revisions)
  205. Nailbomb‏‎ (2 revisions)
  206. Polyobj RotateRight‏‎ (2 revisions)
  207. FatRaise‏‎ (2 revisions)
  208. SpawnSpotFacingForced‏‎ (2 revisions)
  209. Floor LowerToHighest‏‎ (2 revisions)
  210. GetLineX and GetLineY‏‎ (2 revisions)
  211. I need a cigarette 9‏‎ (2 revisions)
  212. KnightAttack‏‎ (2 revisions)
  213. BabyMetal‏‎ (2 revisions)
  214. BruisAttack‏‎ (2 revisions)
  215. PlayActorSound‏‎ (2 revisions)
  216. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (2 revisions)
  217. Detailed generalized linedef specification‏‎ (2 revisions)
  218. VileTarget‏‎ (2 revisions)
  219. SetInvulnerable‏‎ (2 revisions)
  220. Fire‏‎ (2 revisions)
  221. Basic Portals‏‎ (2 revisions - redirect page)
  222. BspiAttack‏‎ (2 revisions)
  223. GetPolyobjX‏‎ (2 revisions)
  224. AccelGlitter‏‎ (2 revisions)
  225. BulletAttack‏‎ (2 revisions)
  226. Octic‏‎ (2 revisions)
  227. VolcanoBlast‏‎ (2 revisions)
  228. SetSpecial‏‎ (2 revisions)
  229. Eternity Frontend‏‎ (2 revisions)
  230. LichFireGrow‏‎ (2 revisions)
  231. Byte angle‏‎ (2 revisions)
  232. PlayerScream‏‎ (2 revisions)
  233. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (2 revisions)
  234. DetonateEx‏‎ (2 revisions)
  235. FireCrackle‏‎ (2 revisions)
  236. BetaSkullAttack‏‎ (2 revisions)
  237. ChkThingVar‏‎ (2 revisions)
  238. PlayerSkull‏‎ (2 revisions)
  239. Transfer Heights‏‎ (2 revisions)
  240. EDF basics‏‎ (2 revisions)
  241. EDF string reference‏‎ (2 revisions)
  242. Explode‏‎ (2 revisions)
  243. ImpMissileAtk‏‎ (2 revisions)
  244. CPosRefire‏‎ (2 revisions)
  245. Pain‏‎ (2 revisions)
  246. Translucency map‏‎ (2 revisions)
  247. EDF blanksprite‏‎ (2 revisions)
  248. Srcr2Decide‏‎ (2 revisions)
  249. GenTracer‏‎ (2 revisions)
  250. HAHA Sqwali cigarette 80‏‎ (2 revisions)
  251. BlueSpark‏‎ (2 revisions)
  252. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (2 revisions)
  253. Sector types‏‎ (2 revisions)
  254. Sound sequence‏‎ (2 revisions - redirect page)
  255. FireOldBFG‏‎ (2 revisions)
  256. HeadAttack‏‎ (2 revisions)
  257. WeaponReady‏‎ (2 revisions)
  258. Sound sequence things‏‎ (2 revisions)
  259. StartFire‏‎ (2 revisions)
  260. AproxDistance‏‎ (2 revisions)
  261. Lock identifiers‏‎ (2 revisions)
  262. PodPain‏‎ (2 revisions)
  263. DeHackEd / BEX Reference/Misc Block‏‎ (2 revisions)
  264. FaceTarget‏‎ (2 revisions)
  265. Geom string‏‎ (2 revisions)
  266. In dis car smokin dat stankn ass cigarette eeeewwwww 95‏‎ (2 revisions)
  267. BouncingBFG‏‎ (2 revisions)
  268. Ceiling Waggle‏‎ (2 revisions)
  269. PointPush SetForce‏‎ (2 revisions)
  270. FirePlayerMissile‏‎ (2 revisions)
  271. StartScriptNamed‏‎ (2 revisions)
  272. SargAttack‏‎ (2 revisions)
  273. FadeOut‏‎ (2 revisions)
  274. Static linedef specials‏‎ (2 revisions)
  275. GetActorVelX‏‎ (2 revisions)
  276. ACS libraries‏‎ (2 revisions)
  277. LineSide‏‎ (2 revisions)
  278. MummyAttack‏‎ (2 revisions)
  279. Door Raise‏‎ (2 revisions)
  280. SetActorVelocity‏‎ (2 revisions)
  281. SpawnFly‏‎ (2 revisions)
  282. FireShotgun2‏‎ (2 revisions)
  283. SteamSpawn‏‎ (2 revisions)
  284. BFGBurst‏‎ (2 revisions)
  285. BrainExplode‏‎ (2 revisions)
  286. CentaurDefend‏‎ (2 revisions)
  287. CounterJump‏‎ (2 revisions)
  288. SetAirControl‏‎ (2 revisions)
  289. FatAttack1‏‎ (2 revisions)
  290. FloorAndCeiling LowerRaise‏‎ (2 revisions)
  291. ACS spawn IDs‏‎ (2 revisions)
  292. ANIMATED‏‎ (1 revision)
  293. List of console variables/Game type / Deathmatch options‏‎ (1 revision)
  294. BrainPain‏‎ (1 revision)
  295. MummySoul‏‎ (1 revision)
  296. DeHackEd / BEX Reference/Ammo Block‏‎ (1 revision)
  297. ThrustThing‏‎ (1 revision)
  298. Decorate‏‎ (1 revision - redirect page)
  299. VileAttack‏‎ (1 revision)
  300. Radius Quake‏‎ (1 revision - redirect page)
  301. XScream‏‎ (1 revision)
  302. SetAirFriction‏‎ (1 revision)
  303. SnakeAttack2‏‎ (1 revision)
  304. SpawnProjectile‏‎ (1 revision)
  305. GetLineRowOffset‏‎ (1 revision)
  306. ANIMDEFS‏‎ (1 revision)
  307. List of console variables/Heads-up system variables‏‎ (1 revision)
  308. CheckActorClass‏‎ (1 revision)
  309. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (1 revision)
  310. ThrustThingZ‏‎ (1 revision)
  311. Polyobj RotateLeft‏‎ (1 revision)
  312. Decorate state syntax‏‎ (1 revision - redirect page)
  313. Radius Quake2‏‎ (1 revision)
  314. Scream‏‎ (1 revision)
  315. EDF miscellaneous reference‏‎ (1 revision)
  316. SpawnSound‏‎ (1 revision)
  317. Floor LowerByValueTimes8‏‎ (1 revision - redirect page)
  318. GetLineX‏‎ (1 revision - redirect page)
  319. KillChildren‏‎ (1 revision)
  320. A MissileAttack‏‎ (1 revision - redirect page)
  321. BOOM‏‎ (1 revision - redirect page)
  322. List of console variables/Input options‏‎ (1 revision)
  323. MakePod‏‎ (1 revision)
  324. CheckActorProperty‏‎ (1 revision - redirect page)
  325. CounterSwitch‏‎ (1 revision)
  326. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (1 revision)
  327. Tic‏‎ (1 revision)
  328. Dehacked‏‎ (1 revision - redirect page)
  329. VileStart‏‎ (1 revision)
  330. DripBlood‏‎ (1 revision)
  331. TargetJump‏‎ (1 revision)
  332. Floor linedef types‏‎ (1 revision - redirect page)
  333. A PlaySoundEx‏‎ (1 revision - redirect page)
  334. Linked portals‏‎ (1 revision - redirect page)
  335. List of console variables/Misc. Configuration‏‎ (1 revision)
  336. CounterSwitchEx‏‎ (1 revision)
  337. Tid‏‎ (1 revision - redirect page)
  338. Polyobj StartLine‏‎ (1 revision)
  339. RaiseFloorClip‏‎ (1 revision)
  340. Eternity‏‎ (1 revision - redirect page)
  341. Sor2DthInit‏‎ (1 revision)
  342. SpawnSpotForced‏‎ (1 revision)
  343. Floor LowerToHighestEE‏‎ (1 revision)
  344. TeamTNT‏‎ (1 revision)
  345. GetLineY‏‎ (1 revision - redirect page)
  346. ImpChargeAtk‏‎ (1 revision)
  347. LichAttack‏‎ (1 revision)
  348. A setcounter‏‎ (1 revision - redirect page)
  349. List of console variables/Player variables‏‎ (1 revision)
  350. Metal‏‎ (1 revision)
  351. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (1 revision)
  352. Tracer‏‎ (1 revision)
  353. Polyobj move‏‎ (1 revision - redirect page)
  354. Detailed parameterized linedef specification‏‎ (1 revision - redirect page)
  355. VolcBallImpact‏‎ (1 revision)
  356. EDF sprite reference‏‎ (1 revision - redirect page)
  357. SetSkyScrollSpeed‏‎ (1 revision)
  358. Sor2DthLoop‏‎ (1 revision)
  359. Spawnabove‏‎ (1 revision - redirect page)
  360. Frame‏‎ (1 revision - redirect page)
  361. ImpDeath‏‎ (1 revision)
  362. 3DMidTex‏‎ (1 revision - redirect page)
  363. LichFire‏‎ (1 revision)
  364. BeastAttack‏‎ (1 revision)
  365. List of console variables/Rendering variables‏‎ (1 revision)
  366. MinotaurAtk1‏‎ (1 revision)
  367. DeHackEd / BEX Reference/Cheat Block‏‎ (1 revision)
  368. Transfer CeilingLight‏‎ (1 revision)
  369. Sector ChangeSound‏‎ (1 revision)
  370. SorcNukeSpec‏‎ (1 revision)
  371. SpidRefire‏‎ (1 revision)
  372. Floor LowerToNearest‏‎ (1 revision)
  373. Terrain‏‎ (1 revision - redirect page)
  374. GetPolyobjY‏‎ (1 revision - redirect page)
  375. ImpExplode‏‎ (1 revision)
  376. 3DMidTex Tutorial‏‎ (1 revision - redirect page)
  377. List of console variables/Status bar variables‏‎ (1 revision)
  378. MinotaurAtk2‏‎ (1 revision)
  379. Transfer FloorLight‏‎ (1 revision)
  380. Polyobject linedef types‏‎ (1 revision - redirect page)
  381. WeaponCopyCtr‏‎ (1 revision)
  382. EDF animation and switches‏‎ (1 revision - redirect page)
  383. SetTics‏‎ (1 revision)
  384. SorcererRise‏‎ (1 revision)
  385. Srcr1Attack‏‎ (1 revision)
  386. ThingHate‏‎ (1 revision)
  387. Thingtype‏‎ (1 revision - redirect page)
  388. ImpMeleeAtk‏‎ (1 revision)
  389. LichIceImpact‏‎ (1 revision)
  390. ActivatorSound‏‎ (1 revision)
  391. List of console variables/Video variables‏‎ (1 revision)
  392. MinotaurAtk3‏‎ (1 revision)
  393. PKE‏‎ (1 revision - redirect page)
  394. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (1 revision)
  395. Polyobjects‏‎ (1 revision - redirect page)
  396. SetTranslucent‏‎ (1 revision)
  397. Sound‏‎ (1 revision - redirect page)
  398. Srcr2Attack‏‎ (1 revision)
  399. Floor MoveToValueTimes8‏‎ (1 revision - redirect page)
  400. LichWhirlwind‏‎ (1 revision)
  401. BishopDoBlur‏‎ (1 revision)
  402. MinotaurCharge‏‎ (1 revision)
  403. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (1 revision)
  404. Donut linedef types‏‎ (1 revision - redirect page)
  405. WeaponCtrOp‏‎ (1 revision)
  406. EDF switch‏‎ (1 revision)
  407. ShowMessage‏‎ (1 revision)
  408. SoundSequenceOnActor‏‎ (1 revision)
  409. Floor RaiseAndCrush‏‎ (1 revision)
  410. ImpMisssileAtk‏‎ (1 revision - redirect page)
  411. ACS‏‎ (1 revision - redirect page)
  412. AmbientSound‏‎ (1 revision)
  413. List of console commands/DOOM Compatibility Vector‏‎ (1 revision)
  414. Cardboard‏‎ (1 revision - redirect page)
  415. MinotaurDecide‏‎ (1 revision)
  416. PainAttack‏‎ (1 revision)
  417. WeaponCtrSwitch‏‎ (1 revision)
  418. SkelFist‏‎ (1 revision)
  419. Extradata‏‎ (1 revision - redirect page)
  420. Floor RaiseByTexture‏‎ (1 revision)
  421. ImpXDeath1‏‎ (1 revision)
  422. AmbientThinker‏‎ (1 revision)
  423. List of console commands/Sound options‏‎ (1 revision)
  424. Boom‏‎ (1 revision)
  425. LocalAmbientSound‏‎ (1 revision)
  426. Codepointers‏‎ (1 revision - redirect page)
  427. PainDie‏‎ (1 revision)
  428. Playerclass‏‎ (1 revision - redirect page)
  429. DeHackEd / BEX Reference/Frame Block‏‎ (1 revision)
  430. EDF delta structures‏‎ (1 revision)
  431. SerpentUnHide‏‎ (1 revision)
  432. SkelMissile‏‎ (1 revision)
  433. ImpXDeath2‏‎ (1 revision)
  434. ACS constants‏‎ (1 revision)
  435. BossDeath‏‎ (1 revision)
  436. CasingThrust‏‎ (1 revision)
  437. PainNukeSpec‏‎ (1 revision)
  438. Door CloseWaitOpen‏‎ (1 revision)
  439. WeaponSetCtr‏‎ (1 revision)
  440. SWITCHES‏‎ (1 revision)
  441. EDF font reference‏‎ (1 revision)
  442. EDF thingtypes‏‎ (1 revision - redirect page)
  443. Floor RaiseByValueTimes8‏‎ (1 revision - redirect page)
  444. Thing Activate‏‎ (1 revision)
  445. Healtheffect‏‎ (1 revision - redirect page)
  446. List of console variables/AI variables‏‎ (1 revision)
  447. Lockdef‏‎ (1 revision - redirect page)
  448. Missileattack‏‎ (1 revision - redirect page)
  449. Console commands‏‎ (1 revision - redirect page)
  450. DeHackEd / BEX Reference/Sound Block‏‎ (1 revision)
  451. PosAttack‏‎ (1 revision)
  452. WhirlwindSeek‏‎ (1 revision)
  453. SetActivatorToTarget‏‎ (1 revision)
  454. SkullAttack‏‎ (1 revision)
  455. FadeIn‏‎ (1 revision)
  456. Floor RaiseToHighest‏‎ (1 revision)
  457. Thing Deactivate‏‎ (1 revision)
  458. GetActorProperty‏‎ (1 revision - redirect page)
  459. IsTIDUsed‏‎ (1 revision)
  460. ACS functions‏‎ (1 revision - redirect page)
  461. Attached surfaces‏‎ (1 revision - redirect page)
  462. List of console variables/Automap variables‏‎ (1 revision)
  463. BrainAwake‏‎ (1 revision)
  464. Look‏‎ (1 revision)
  465. MntrFloorFire‏‎ (1 revision)
  466. CopyCounter‏‎ (1 revision)
  467. PhoenixPuff‏‎ (1 revision)
  468. Damagetype‏‎ (1 revision - redirect page)
  469. Polyobj DoorSlide‏‎ (1 revision)
  470. DeHackEd / BEX Reference/Sound Table‏‎ (1 revision)
  471. WizardAtk1‏‎ (1 revision)
  472. EMAPINFO‏‎ (1 revision - redirect page)
  473. SpawnAbove‏‎ (1 revision)
  474. Floor RaiseToLowestCeiling‏‎ (1 revision)
  475. List of console variables/Constants‏‎ (1 revision)
  476. CentaurAttack‏‎ (1 revision)
  477. PigPain‏‎ (1 revision)
  478. DeHackEd‏‎ (1 revision - redirect page)
  479. Polyobj DoorSwing‏‎ (1 revision)
  480. DeHackEd / BEX Reference/Thing Block‏‎ (1 revision)
  481. Unsetflags‏‎ (1 revision - redirect page)
  482. WizardAtk2‏‎ (1 revision)
  483. SargAttack12‏‎ (1 revision)
  484. ETERNITYBASE‏‎ (1 revision)
  485. GetActorVelY‏‎ (1 revision - redirect page)
  486. Hoof‏‎ (1 revision)
  487. JumpIfNoAmmo‏‎ (1 revision)
  488. Line QuickPortal‏‎ (1 revision)
  489. List of console variables/Environment / Physics variables‏‎ (1 revision)
  490. MBF‏‎ (1 revision)
  491. MummyAttack2‏‎ (1 revision)
  492. Polyobj Move‏‎ (1 revision)
  493. VectorAngle‏‎ (1 revision)
  494. Door WaitClose‏‎ (1 revision)
  495. WizardAtk3‏‎ (1 revision)
  496. SnakeAttack‏‎ (1 revision)
  497. Steamspawn‏‎ (1 revision - redirect page)
  498. Thing SpawnNoFog‏‎ (1 revision)
  499. GetActorVelZ‏‎ (1 revision - redirect page)
  500. HticBossDeath‏‎ (1 revision)

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