Pages with the most revisions

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Showing below up to 100 results in range #1 to #100.

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  1. Parameterized linedef specials‏‎ (220 revisions)
  2. List of codepointers‏‎ (167 revisions)
  3. Eternity Engine‏‎ (91 revisions)
  4. ACS built-in functions‏‎ (90 revisions)
  5. Main Page‏‎ (86 revisions)
  6. EMAPINFO‏‎ (75 revisions)
  7. List of console commands and variables‏‎ (71 revisions)
  8. EDF thing reference‏‎ (71 revisions)
  9. Linked portal‏‎ (50 revisions)
  10. ExtraData‏‎ (50 revisions)
  11. Portal‏‎ (49 revisions)
  12. Editing reference‏‎ (37 revisions)
  13. Thing type flags‏‎ (36 revisions)
  14. EDF‏‎ (35 revisions)
  15. List of command line parameters‏‎ (31 revisions)
  16. EDF game properties reference‏‎ (30 revisions)
  17. Polyobject‏‎ (28 revisions)
  18. Small‏‎ (28 revisions)
  19. EDF item effects and inventory‏‎ (27 revisions)
  20. UDMF‏‎ (26 revisions)
  21. DeHackEd / BEX Reference‏‎ (25 revisions)
  22. Linedef types‏‎ (25 revisions)
  23. EDF state reference‏‎ (24 revisions)
  24. Console‏‎ (23 revisions)
  25. Floor movement classic specials‏‎ (23 revisions)
  26. EDF weapon reference‏‎ (23 revisions)
  27. EDF sound reference‏‎ (20 revisions)
  28. Property transfer linedef types‏‎ (19 revisions)
  29. OPTIONS‏‎ (18 revisions)
  30. EDF player reference‏‎ (18 revisions)
  31. Door linedef types‏‎ (17 revisions)
  32. Action specials‏‎ (17 revisions)
  33. Scroller linedef types‏‎ (17 revisions)
  34. List of maps and mods made for Eternity‏‎ (17 revisions)
  35. 3DMidTex tutorial‏‎ (17 revisions)
  36. EDF spritenames‏‎ (16 revisions)
  37. DeHackEd / BEX Reference/Weapon Block‏‎ (16 revisions)
  38. PlaySound‏‎ (15 revisions)
  39. Portal linedef types‏‎ (14 revisions)
  40. Thing types‏‎ (14 revisions)
  41. ACS scripting‏‎ (14 revisions)
  42. MissileAttack‏‎ (14 revisions)
  43. Cardboard engine‏‎ (13 revisions)
  44. A CustomPlayerMelee‏‎ (13 revisions)
  45. Generalized sector types‏‎ (13 revisions)
  46. SMMU‏‎ (12 revisions)
  47. Script control linedef types‏‎ (12 revisions)
  48. Creating a pickup‏‎ (12 revisions)
  49. 3DMidTex advanced topics‏‎ (12 revisions)
  50. Creating a monster‏‎ (11 revisions)
  51. Predefined lumps‏‎ (11 revisions)
  52. DECORATE state syntax‏‎ (10 revisions)
  53. RandomJump‏‎ (10 revisions)
  54. A FireCustomBullets‏‎ (10 revisions)
  55. FireShotgun‏‎ (9 revisions)
  56. Scratch‏‎ (9 revisions)
  57. Regular sector types‏‎ (9 revisions)
  58. StartScript‏‎ (9 revisions)
  59. EDF damagetype reference‏‎ (9 revisions)
  60. SetFlags‏‎ (9 revisions)
  61. A BulletAttack‏‎ (9 revisions)
  62. WeaponCtrJump‏‎ (9 revisions)
  63. Lighting linedef types‏‎ (8 revisions)
  64. S SKIN‏‎ (8 revisions)
  65. SectorDamage‏‎ (8 revisions)
  66. ZIP‏‎ (8 revisions)
  67. PlaySoundEx‏‎ (8 revisions)
  68. LineEffect‏‎ (7 revisions)
  69. Exit linedef types‏‎ (7 revisions)
  70. Thinggroup‏‎ (7 revisions)
  71. Elevator linedef types‏‎ (7 revisions)
  72. ThingKill‏‎ (7 revisions)
  73. Slope linedef types‏‎ (7 revisions)
  74. Spawn‏‎ (7 revisions)
  75. UnSetFlags‏‎ (7 revisions)
  76. Ceiling linedef types‏‎ (6 revisions)
  77. FireBFG‏‎ (6 revisions)
  78. Punch‏‎ (6 revisions)
  79. Creating a projectile‏‎ (6 revisions)
  80. Creating a simple decoration‏‎ (6 revisions)
  81. EDF basics‏‎ (6 revisions)
  82. Teleport linedef types‏‎ (6 revisions)
  83. GFS‏‎ (6 revisions)
  84. CheckReload‏‎ (6 revisions)
  85. Attached surface linedef types‏‎ (6 revisions)
  86. Current events‏‎ (6 revisions)
  87. Stop‏‎ (6 revisions)
  88. SetActorProperty‏‎ (6 revisions)
  89. Stair builder linedef types‏‎ (5 revisions)
  90. EDF puff type reference‏‎ (5 revisions)
  91. SPosAttack‏‎ (5 revisions)
  92. SetActorPosition‏‎ (5 revisions)
  93. Turn‏‎ (5 revisions)
  94. EDF animation‏‎ (5 revisions)
  95. Linedef flags‏‎ (5 revisions)
  96. Saw‏‎ (5 revisions)
  97. ThingHurt‏‎ (5 revisions)
  98. Portal Define‏‎ (5 revisions)
  99. Jump‏‎ (5 revisions)
  100. ClinkAttack‏‎ (5 revisions)

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