Long pages

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Showing below up to 250 results in range #1 to #250.

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  1. (hist) ‎Parameterized linedef specials ‎[51,128 bytes]
  2. (hist) ‎EDF thing reference ‎[45,112 bytes]
  3. (hist) ‎List of console commands and variables ‎[43,677 bytes]
  4. (hist) ‎DeHackEd / BEX Reference/BEX String Mnemonics Table ‎[36,253 bytes]
  5. (hist) ‎ExtraData ‎[31,227 bytes]
  6. (hist) ‎EDF sound reference ‎[27,862 bytes]
  7. (hist) ‎DeHackEd / BEX Reference/Thing Block ‎[26,957 bytes]
  8. (hist) ‎Thing type flags ‎[26,213 bytes]
  9. (hist) ‎EMAPINFO ‎[25,078 bytes]
  10. (hist) ‎EDF basics ‎[21,140 bytes]
  11. (hist) ‎List of codepointers ‎[19,974 bytes]
  12. (hist) ‎Polyobject ‎[17,575 bytes]
  13. (hist) ‎Linked portal ‎[16,628 bytes]
  14. (hist) ‎EDF terrain reference ‎[14,917 bytes]
  15. (hist) ‎Portal ‎[14,524 bytes]
  16. (hist) ‎OPTIONS ‎[14,384 bytes]
  17. (hist) ‎UDMF ‎[14,308 bytes]
  18. (hist) ‎Eternity Engine ‎[13,554 bytes]
  19. (hist) ‎EDF game properties reference ‎[12,816 bytes]
  20. (hist) ‎Predefined lumps ‎[12,619 bytes]
  21. (hist) ‎EDF weapon reference ‎[12,394 bytes]
  22. (hist) ‎Detailed generalized linedef specification ‎[11,877 bytes]
  23. (hist) ‎Scroller linedef types ‎[11,692 bytes]
  24. (hist) ‎Creating a monster ‎[11,646 bytes]
  25. (hist) ‎Creating a pickup ‎[11,573 bytes]
  26. (hist) ‎Action specials ‎[11,155 bytes]
  27. (hist) ‎EDF menu reference ‎[10,990 bytes]
  28. (hist) ‎EDF state reference ‎[10,389 bytes]
  29. (hist) ‎Floor movement classic specials ‎[10,352 bytes]
  30. (hist) ‎Portal Define ‎[10,299 bytes]
  31. (hist) ‎DECORATE state syntax ‎[9,876 bytes]
  32. (hist) ‎EDF item effects and inventory ‎[9,611 bytes]
  33. (hist) ‎Door linedef types ‎[9,462 bytes]
  34. (hist) ‎List of command line parameters ‎[9,212 bytes]
  35. (hist) ‎Thing types ‎[8,882 bytes]
  36. (hist) ‎Ceiling linedef types ‎[8,182 bytes]
  37. (hist) ‎Portal linedef types ‎[8,174 bytes]
  38. (hist) ‎Linked portals tutorial ‎[8,134 bytes]
  39. (hist) ‎Static linedef specials ‎[7,972 bytes]
  40. (hist) ‎EDF miscellaneous reference ‎[7,814 bytes]
  41. (hist) ‎EDF player reference ‎[7,497 bytes]
  42. (hist) ‎Property transfer linedef types ‎[7,299 bytes]
  43. (hist) ‎GFS ‎[7,107 bytes]
  44. (hist) ‎Transfer Heights ‎[7,086 bytes]
  45. (hist) ‎List of cheat codes ‎[7,080 bytes]
  46. (hist) ‎ACS built-in functions ‎[7,013 bytes]
  47. (hist) ‎Platform linedef types ‎[6,403 bytes]
  48. (hist) ‎Regular sector types ‎[5,857 bytes]
  49. (hist) ‎SMMU ‎[5,246 bytes]
  50. (hist) ‎DeHackEd / BEX Reference ‎[4,985 bytes]
  51. (hist) ‎EDF animation ‎[4,981 bytes]
  52. (hist) ‎Lighting linedef types ‎[4,597 bytes]
  53. (hist) ‎EDF item effects and inventory/Weapons-branch ‎[4,595 bytes]
  54. (hist) ‎Stair builder linedef types ‎[4,532 bytes]
  55. (hist) ‎3DMidTex tutorial ‎[4,465 bytes]
  56. (hist) ‎Generalized sector types ‎[4,325 bytes]
  57. (hist) ‎Attached surface linedef types ‎[4,321 bytes]
  58. (hist) ‎Linedef types ‎[4,120 bytes]
  59. (hist) ‎Edge portals ‎[4,107 bytes]
  60. (hist) ‎Teleport linedef types ‎[4,083 bytes]
  61. (hist) ‎EDF damagetype reference ‎[3,927 bytes]
  62. (hist) ‎Creating a simple decoration ‎[3,917 bytes]
  63. (hist) ‎Creating a projectile ‎[3,902 bytes]
  64. (hist) ‎EDF string reference ‎[3,815 bytes]
  65. (hist) ‎DeHackEd / BEX Reference/Frame Block ‎[3,639 bytes]
  66. (hist) ‎ACS scripting ‎[3,568 bytes]
  67. (hist) ‎Static Init (sky transfer) ‎[3,538 bytes]
  68. (hist) ‎ACS spawn IDs ‎[3,507 bytes]
  69. (hist) ‎Thinggroup ‎[3,503 bytes]
  70. (hist) ‎EDF puff type reference ‎[3,498 bytes]
  71. (hist) ‎EDF delta structures ‎[3,360 bytes]
  72. (hist) ‎List of maps and mods made for Eternity ‎[3,328 bytes]
  73. (hist) ‎WeaponCtrJump ‎[3,321 bytes]
  74. (hist) ‎3DMidTex advanced topics ‎[3,315 bytes]
  75. (hist) ‎Special sound effects in Eternity ‎[3,080 bytes]
  76. (hist) ‎DeHackEd / BEX Reference/BEX Extension: STRINGS Block ‎[3,015 bytes]
  77. (hist) ‎DeHackEd / BEX Reference/Misc Block ‎[2,818 bytes]
  78. (hist) ‎Crushing ceiling linedef types ‎[2,796 bytes]
  79. (hist) ‎SectorDamage ‎[2,779 bytes]
  80. (hist) ‎CheckProximity ‎[2,628 bytes]
  81. (hist) ‎UMAPINFO ‎[2,612 bytes]
  82. (hist) ‎Cardboard engine ‎[2,601 bytes]
  83. (hist) ‎Scratch ‎[2,588 bytes]
  84. (hist) ‎ACS libraries ‎[2,548 bytes]
  85. (hist) ‎DeHackEd / BEX Reference/Sound Table ‎[2,511 bytes]
  86. (hist) ‎ACS constants ‎[2,508 bytes]
  87. (hist) ‎DeHackEd / BEX Reference/Weapon Block ‎[2,483 bytes]
  88. (hist) ‎DeHackEd / BEX Reference/Sound Block ‎[2,465 bytes]
  89. (hist) ‎EDF lockdefs ‎[2,451 bytes]
  90. (hist) ‎Slope linedef types ‎[2,424 bytes]
  91. (hist) ‎ACS directives ‎[2,366 bytes]
  92. (hist) ‎Chase ‎[2,343 bytes]
  93. (hist) ‎PlaySound ‎[2,342 bytes]
  94. (hist) ‎Pillar linedef types ‎[2,329 bytes]
  95. (hist) ‎Main Page ‎[2,284 bytes]
  96. (hist) ‎HealthJump ‎[2,266 bytes]
  97. (hist) ‎DeHackEd / BEX Reference/BEX Extension: CODEPTR Block ‎[2,193 bytes]
  98. (hist) ‎CounterJumpEx ‎[2,176 bytes]
  99. (hist) ‎Linedef flags ‎[2,175 bytes]
  100. (hist) ‎S SKIN ‎[2,172 bytes]
  101. (hist) ‎Floor RaiseToLowestCeiling ‎[2,169 bytes]
  102. (hist) ‎PlayerThunk ‎[2,159 bytes]
  103. (hist) ‎A FireCustomBullets ‎[2,125 bytes]
  104. (hist) ‎SetActorProperty ‎[2,089 bytes]
  105. (hist) ‎Floor RaiseToNearest ‎[2,055 bytes]
  106. (hist) ‎EDF spritenames ‎[2,017 bytes]
  107. (hist) ‎SetSectorDamage ‎[2,007 bytes]
  108. (hist) ‎ZIP ‎[1,979 bytes]
  109. (hist) ‎Floor RaiseByValue ‎[1,951 bytes]
  110. (hist) ‎SpawnFly ‎[1,940 bytes]
  111. (hist) ‎Environment variables ‎[1,926 bytes]
  112. (hist) ‎Elevator linedef types ‎[1,900 bytes]
  113. (hist) ‎MissileAttack ‎[1,880 bytes]
  114. (hist) ‎SpawnProjectile ‎[1,752 bytes]
  115. (hist) ‎Floor RaiseByTexture ‎[1,751 bytes]
  116. (hist) ‎ReFire ‎[1,751 bytes]
  117. (hist) ‎Exit linedef types ‎[1,739 bytes]
  118. (hist) ‎GauntletAttack ‎[1,696 bytes]
  119. (hist) ‎Thing flags ‎[1,653 bytes]
  120. (hist) ‎Geom string ‎[1,642 bytes]
  121. (hist) ‎PlaySoundEx ‎[1,616 bytes]
  122. (hist) ‎WeaponSetCtr ‎[1,601 bytes]
  123. (hist) ‎DeathBallImpact ‎[1,599 bytes]
  124. (hist) ‎SetCounter ‎[1,599 bytes]
  125. (hist) ‎A CustomPlayerMelee ‎[1,595 bytes]
  126. (hist) ‎Floor LowerToNearest ‎[1,592 bytes]
  127. (hist) ‎ANIMDEFS ‎[1,554 bytes]
  128. (hist) ‎CheckReloadEx ‎[1,549 bytes]
  129. (hist) ‎CounterJump ‎[1,549 bytes]
  130. (hist) ‎ThingHurt ‎[1,513 bytes]
  131. (hist) ‎Console ‎[1,504 bytes]
  132. (hist) ‎Scroll Texture Offsets ‎[1,489 bytes]
  133. (hist) ‎EDF font reference ‎[1,488 bytes]
  134. (hist) ‎WeaponCtrOp ‎[1,466 bytes]
  135. (hist) ‎CounterOp ‎[1,439 bytes]
  136. (hist) ‎Floor LowerToLowest ‎[1,428 bytes]
  137. (hist) ‎Floor LowerToHighestEE ‎[1,414 bytes]
  138. (hist) ‎BossDeath ‎[1,408 bytes]
  139. (hist) ‎A BulletAttack ‎[1,408 bytes]
  140. (hist) ‎MissileSpread ‎[1,405 bytes]
  141. (hist) ‎DeHackEd / BEX Reference/Cheat Block ‎[1,379 bytes]
  142. (hist) ‎Generic Floor ‎[1,378 bytes]
  143. (hist) ‎Floor MoveToValue ‎[1,351 bytes]
  144. (hist) ‎VileChase ‎[1,330 bytes]
  145. (hist) ‎Sector SetCurrent ‎[1,310 bytes]
  146. (hist) ‎SpawnEx ‎[1,236 bytes]
  147. (hist) ‎CounterDiceRoll ‎[1,227 bytes]
  148. (hist) ‎DeHackEd / BEX Reference/Ammo Block ‎[1,224 bytes]
  149. (hist) ‎PlayActorSound ‎[1,219 bytes]
  150. (hist) ‎Floor LowerToHighest ‎[1,214 bytes]
  151. (hist) ‎FireCGun ‎[1,214 bytes]
  152. (hist) ‎Sector SetWind ‎[1,211 bytes]
  153. (hist) ‎Look ‎[1,181 bytes]
  154. (hist) ‎RandomWalk ‎[1,171 bytes]
  155. (hist) ‎A Nailbomb ‎[1,170 bytes]
  156. (hist) ‎BFG11KHit ‎[1,164 bytes]
  157. (hist) ‎EDF switch ‎[1,161 bytes]
  158. (hist) ‎GetSectorFloorZ and GetSectorCeilingZ ‎[1,152 bytes]
  159. (hist) ‎FirePhoenixPL2 ‎[1,131 bytes]
  160. (hist) ‎SpawnSpot ‎[1,131 bytes]
  161. (hist) ‎Plat RaiseAndStayTx0 ‎[1,127 bytes]
  162. (hist) ‎Saw ‎[1,107 bytes]
  163. (hist) ‎ChangeActorPitch ‎[1,105 bytes]
  164. (hist) ‎Thing Spawn ‎[1,097 bytes]
  165. (hist) ‎HticBossDeath ‎[1,096 bytes]
  166. (hist) ‎LineEffect ‎[1,086 bytes]
  167. (hist) ‎EjectCasing ‎[1,062 bytes]
  168. (hist) ‎ThingSummon ‎[1,061 bytes]
  169. (hist) ‎Line QuickPortal ‎[1,045 bytes]
  170. (hist) ‎A SargAttack12 ‎[1,041 bytes]
  171. (hist) ‎SetTics ‎[1,041 bytes]
  172. (hist) ‎CounterSwitch ‎[1,020 bytes]
  173. (hist) ‎Script control linedef types ‎[1,018 bytes]
  174. (hist) ‎WhirlwindSeek ‎[1,009 bytes]
  175. (hist) ‎Door Raise ‎[1,004 bytes]
  176. (hist) ‎BFGSpray ‎[1,001 bytes]
  177. (hist) ‎ANIMATED ‎[998 bytes]
  178. (hist) ‎CounterSwitchEx ‎[991 bytes]
  179. (hist) ‎BouncingBFG ‎[977 bytes]
  180. (hist) ‎MaceBallImpact ‎[972 bytes]
  181. (hist) ‎Tracer ‎[953 bytes]
  182. (hist) ‎PlayerStartScript ‎[952 bytes]
  183. (hist) ‎GenRefire ‎[951 bytes]
  184. (hist) ‎Mushroom ‎[942 bytes]
  185. (hist) ‎Floor LowerByValue ‎[931 bytes]
  186. (hist) ‎Plat Stop ‎[928 bytes]
  187. (hist) ‎CheckReload ‎[919 bytes]
  188. (hist) ‎FireMacePL1 ‎[907 bytes]
  189. (hist) ‎StartScriptNamed ‎[904 bytes]
  190. (hist) ‎EDF blanksprite ‎[890 bytes]
  191. (hist) ‎PainAttack ‎[889 bytes]
  192. (hist) ‎JumpIfTargetInLOS ‎[883 bytes]
  193. (hist) ‎Punch ‎[882 bytes]
  194. (hist) ‎RandomJump ‎[879 bytes]
  195. (hist) ‎MakePod ‎[874 bytes]
  196. (hist) ‎SpawnSpotForced ‎[873 bytes]
  197. (hist) ‎Editing reference ‎[872 bytes]
  198. (hist) ‎ChangeActorAngle ‎[870 bytes]
  199. (hist) ‎UnSetFlags ‎[869 bytes]
  200. (hist) ‎FirePistol ‎[867 bytes]
  201. (hist) ‎MushroomEx ‎[859 bytes]
  202. (hist) ‎WeaponCtrSwitch ‎[854 bytes]
  203. (hist) ‎SetFlags ‎[853 bytes]
  204. (hist) ‎Floor LowerInstant and Floor RaiseInstant ‎[850 bytes]
  205. (hist) ‎Floor Waggle ‎[847 bytes]
  206. (hist) ‎Sector SetFriction ‎[846 bytes]
  207. (hist) ‎Door WaitRaise ‎[843 bytes]
  208. (hist) ‎StartScript ‎[842 bytes]
  209. (hist) ‎GetLineX and GetLineY ‎[829 bytes]
  210. (hist) ‎Door LockedRaise ‎[815 bytes]
  211. (hist) ‎DeHackEd / BEX Reference/Eternity Extension: SPRITES Block ‎[809 bytes]
  212. (hist) ‎Plat UpByValueStayTx ‎[807 bytes]
  213. (hist) ‎FirePlayerMissile ‎[805 bytes]
  214. (hist) ‎DeHackEd / BEX Reference/Eternity Extension: HELPER Block ‎[804 bytes]
  215. (hist) ‎DetonateEx ‎[797 bytes]
  216. (hist) ‎Spawn ‎[795 bytes]
  217. (hist) ‎FlameSnd ‎[789 bytes]
  218. (hist) ‎MBF ‎[779 bytes]
  219. (hist) ‎Polyobj DoorSwing ‎[778 bytes]
  220. (hist) ‎SteamSpawn ‎[773 bytes]
  221. (hist) ‎StopSound ‎[766 bytes]
  222. (hist) ‎FireBlasterPL1 ‎[759 bytes]
  223. (hist) ‎Door Open ‎[759 bytes]
  224. (hist) ‎SetActorVelocity ‎[758 bytes]
  225. (hist) ‎Jump ‎[757 bytes]
  226. (hist) ‎PointPush SetForce ‎[755 bytes]
  227. (hist) ‎Plat ToggleCeiling ‎[752 bytes]
  228. (hist) ‎SetActorPosition ‎[748 bytes]
  229. (hist) ‎SpawnSpotFacingForced ‎[743 bytes]
  230. (hist) ‎RavenPlayerScream ‎[740 bytes]
  231. (hist) ‎FloorAndCeiling LowerRaise ‎[739 bytes]
  232. (hist) ‎FireGoldWandPL2 ‎[734 bytes]
  233. (hist) ‎MaceBallImpact2 ‎[727 bytes]
  234. (hist) ‎GhostOff ‎[726 bytes]
  235. (hist) ‎MinotaurDecide ‎[725 bytes]
  236. (hist) ‎CheckActorFloorTexture ‎[713 bytes]
  237. (hist) ‎ThrustThing ‎[708 bytes]
  238. (hist) ‎CheckFlag ‎[704 bytes]
  239. (hist) ‎BrainSpit ‎[704 bytes]
  240. (hist) ‎HticExplode ‎[700 bytes]
  241. (hist) ‎GunFlash ‎[700 bytes]
  242. (hist) ‎SetSpecial ‎[697 bytes]
  243. (hist) ‎Door CloseWaitOpen ‎[694 bytes]
  244. (hist) ‎FireCrossbowPL2 ‎[692 bytes]
  245. (hist) ‎Sector Attach3dMidtex ‎[671 bytes]
  246. (hist) ‎Transfer FloorLight ‎[668 bytes]
  247. (hist) ‎Floor CrushStop ‎[658 bytes]
  248. (hist) ‎LichFire ‎[652 bytes]
  249. (hist) ‎SetTranslucent ‎[652 bytes]
  250. (hist) ‎Floor Donut ‎[651 bytes]

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