Long pages
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Showing below up to 250 results in range #1 to #250.
- (hist) Parameterized linedef specials [51,128 bytes]
- (hist) EDF thing reference [45,112 bytes]
- (hist) List of console commands and variables [43,677 bytes]
- (hist) DeHackEd / BEX Reference/BEX String Mnemonics Table [36,253 bytes]
- (hist) ExtraData [31,227 bytes]
- (hist) EDF sound reference [27,862 bytes]
- (hist) DeHackEd / BEX Reference/Thing Block [26,957 bytes]
- (hist) Thing type flags [26,213 bytes]
- (hist) EMAPINFO [25,078 bytes]
- (hist) EDF basics [21,140 bytes]
- (hist) List of codepointers [19,974 bytes]
- (hist) Polyobject [17,575 bytes]
- (hist) Linked portal [16,628 bytes]
- (hist) EDF terrain reference [14,917 bytes]
- (hist) Portal [14,524 bytes]
- (hist) OPTIONS [14,384 bytes]
- (hist) UDMF [14,308 bytes]
- (hist) Eternity Engine [13,554 bytes]
- (hist) EDF game properties reference [12,816 bytes]
- (hist) Predefined lumps [12,619 bytes]
- (hist) EDF weapon reference [12,394 bytes]
- (hist) Detailed generalized linedef specification [11,877 bytes]
- (hist) Scroller linedef types [11,692 bytes]
- (hist) Creating a monster [11,646 bytes]
- (hist) Creating a pickup [11,573 bytes]
- (hist) Action specials [11,155 bytes]
- (hist) EDF menu reference [10,990 bytes]
- (hist) EDF state reference [10,389 bytes]
- (hist) Floor movement classic specials [10,352 bytes]
- (hist) Portal Define [10,299 bytes]
- (hist) DECORATE state syntax [9,876 bytes]
- (hist) EDF item effects and inventory [9,611 bytes]
- (hist) Door linedef types [9,462 bytes]
- (hist) List of command line parameters [9,212 bytes]
- (hist) Thing types [8,882 bytes]
- (hist) Ceiling linedef types [8,182 bytes]
- (hist) Portal linedef types [8,174 bytes]
- (hist) Linked portals tutorial [8,134 bytes]
- (hist) Static linedef specials [7,972 bytes]
- (hist) EDF miscellaneous reference [7,814 bytes]
- (hist) EDF player reference [7,497 bytes]
- (hist) Property transfer linedef types [7,299 bytes]
- (hist) GFS [7,107 bytes]
- (hist) Transfer Heights [7,086 bytes]
- (hist) List of cheat codes [7,080 bytes]
- (hist) ACS built-in functions [7,013 bytes]
- (hist) Platform linedef types [6,403 bytes]
- (hist) Regular sector types [5,857 bytes]
- (hist) SMMU [5,246 bytes]
- (hist) DeHackEd / BEX Reference [4,985 bytes]
- (hist) EDF animation [4,981 bytes]
- (hist) Lighting linedef types [4,597 bytes]
- (hist) EDF item effects and inventory/Weapons-branch [4,595 bytes]
- (hist) Stair builder linedef types [4,532 bytes]
- (hist) 3DMidTex tutorial [4,465 bytes]
- (hist) Generalized sector types [4,325 bytes]
- (hist) Attached surface linedef types [4,321 bytes]
- (hist) Linedef types [4,120 bytes]
- (hist) Edge portals [4,107 bytes]
- (hist) Teleport linedef types [4,083 bytes]
- (hist) EDF damagetype reference [3,927 bytes]
- (hist) Creating a simple decoration [3,917 bytes]
- (hist) Creating a projectile [3,902 bytes]
- (hist) EDF string reference [3,815 bytes]
- (hist) DeHackEd / BEX Reference/Frame Block [3,639 bytes]
- (hist) ACS scripting [3,568 bytes]
- (hist) Static Init (sky transfer) [3,538 bytes]
- (hist) ACS spawn IDs [3,507 bytes]
- (hist) Thinggroup [3,503 bytes]
- (hist) EDF puff type reference [3,498 bytes]
- (hist) EDF delta structures [3,360 bytes]
- (hist) List of maps and mods made for Eternity [3,328 bytes]
- (hist) WeaponCtrJump [3,321 bytes]
- (hist) 3DMidTex advanced topics [3,315 bytes]
- (hist) Special sound effects in Eternity [3,080 bytes]
- (hist) DeHackEd / BEX Reference/BEX Extension: STRINGS Block [3,015 bytes]
- (hist) DeHackEd / BEX Reference/Misc Block [2,818 bytes]
- (hist) Crushing ceiling linedef types [2,796 bytes]
- (hist) SectorDamage [2,779 bytes]
- (hist) CheckProximity [2,628 bytes]
- (hist) UMAPINFO [2,612 bytes]
- (hist) Cardboard engine [2,601 bytes]
- (hist) Scratch [2,588 bytes]
- (hist) ACS libraries [2,548 bytes]
- (hist) DeHackEd / BEX Reference/Sound Table [2,511 bytes]
- (hist) ACS constants [2,508 bytes]
- (hist) DeHackEd / BEX Reference/Weapon Block [2,483 bytes]
- (hist) DeHackEd / BEX Reference/Sound Block [2,465 bytes]
- (hist) EDF lockdefs [2,451 bytes]
- (hist) Slope linedef types [2,424 bytes]
- (hist) ACS directives [2,366 bytes]
- (hist) Chase [2,343 bytes]
- (hist) PlaySound [2,342 bytes]
- (hist) Pillar linedef types [2,329 bytes]
- (hist) Main Page [2,284 bytes]
- (hist) HealthJump [2,266 bytes]
- (hist) DeHackEd / BEX Reference/BEX Extension: CODEPTR Block [2,193 bytes]
- (hist) CounterJumpEx [2,176 bytes]
- (hist) Linedef flags [2,175 bytes]
- (hist) S SKIN [2,172 bytes]
- (hist) Floor RaiseToLowestCeiling [2,169 bytes]
- (hist) PlayerThunk [2,159 bytes]
- (hist) A FireCustomBullets [2,125 bytes]
- (hist) SetActorProperty [2,089 bytes]
- (hist) Floor RaiseToNearest [2,055 bytes]
- (hist) EDF spritenames [2,017 bytes]
- (hist) SetSectorDamage [2,007 bytes]
- (hist) ZIP [1,979 bytes]
- (hist) Floor RaiseByValue [1,951 bytes]
- (hist) SpawnFly [1,940 bytes]
- (hist) Environment variables [1,926 bytes]
- (hist) Elevator linedef types [1,900 bytes]
- (hist) MissileAttack [1,880 bytes]
- (hist) SpawnProjectile [1,752 bytes]
- (hist) Floor RaiseByTexture [1,751 bytes]
- (hist) ReFire [1,751 bytes]
- (hist) Exit linedef types [1,739 bytes]
- (hist) GauntletAttack [1,696 bytes]
- (hist) Thing flags [1,653 bytes]
- (hist) Geom string [1,642 bytes]
- (hist) PlaySoundEx [1,616 bytes]
- (hist) WeaponSetCtr [1,601 bytes]
- (hist) DeathBallImpact [1,599 bytes]
- (hist) SetCounter [1,599 bytes]
- (hist) A CustomPlayerMelee [1,595 bytes]
- (hist) Floor LowerToNearest [1,592 bytes]
- (hist) ANIMDEFS [1,554 bytes]
- (hist) CheckReloadEx [1,549 bytes]
- (hist) CounterJump [1,549 bytes]
- (hist) ThingHurt [1,513 bytes]
- (hist) Console [1,504 bytes]
- (hist) Scroll Texture Offsets [1,489 bytes]
- (hist) EDF font reference [1,488 bytes]
- (hist) WeaponCtrOp [1,466 bytes]
- (hist) CounterOp [1,439 bytes]
- (hist) Floor LowerToLowest [1,428 bytes]
- (hist) Floor LowerToHighestEE [1,414 bytes]
- (hist) BossDeath [1,408 bytes]
- (hist) A BulletAttack [1,408 bytes]
- (hist) MissileSpread [1,405 bytes]
- (hist) DeHackEd / BEX Reference/Cheat Block [1,379 bytes]
- (hist) Generic Floor [1,378 bytes]
- (hist) Floor MoveToValue [1,351 bytes]
- (hist) VileChase [1,330 bytes]
- (hist) Sector SetCurrent [1,310 bytes]
- (hist) SpawnEx [1,236 bytes]
- (hist) CounterDiceRoll [1,227 bytes]
- (hist) DeHackEd / BEX Reference/Ammo Block [1,224 bytes]
- (hist) PlayActorSound [1,219 bytes]
- (hist) Floor LowerToHighest [1,214 bytes]
- (hist) FireCGun [1,214 bytes]
- (hist) Sector SetWind [1,211 bytes]
- (hist) Look [1,181 bytes]
- (hist) RandomWalk [1,171 bytes]
- (hist) A Nailbomb [1,170 bytes]
- (hist) BFG11KHit [1,164 bytes]
- (hist) EDF switch [1,161 bytes]
- (hist) GetSectorFloorZ and GetSectorCeilingZ [1,152 bytes]
- (hist) FirePhoenixPL2 [1,131 bytes]
- (hist) SpawnSpot [1,131 bytes]
- (hist) Plat RaiseAndStayTx0 [1,127 bytes]
- (hist) Saw [1,107 bytes]
- (hist) ChangeActorPitch [1,105 bytes]
- (hist) Thing Spawn [1,097 bytes]
- (hist) HticBossDeath [1,096 bytes]
- (hist) LineEffect [1,086 bytes]
- (hist) EjectCasing [1,062 bytes]
- (hist) ThingSummon [1,061 bytes]
- (hist) Line QuickPortal [1,045 bytes]
- (hist) A SargAttack12 [1,041 bytes]
- (hist) SetTics [1,041 bytes]
- (hist) CounterSwitch [1,020 bytes]
- (hist) Script control linedef types [1,018 bytes]
- (hist) WhirlwindSeek [1,009 bytes]
- (hist) Door Raise [1,004 bytes]
- (hist) BFGSpray [1,001 bytes]
- (hist) ANIMATED [998 bytes]
- (hist) CounterSwitchEx [991 bytes]
- (hist) BouncingBFG [977 bytes]
- (hist) MaceBallImpact [972 bytes]
- (hist) Tracer [953 bytes]
- (hist) PlayerStartScript [952 bytes]
- (hist) GenRefire [951 bytes]
- (hist) Mushroom [942 bytes]
- (hist) Floor LowerByValue [931 bytes]
- (hist) Plat Stop [928 bytes]
- (hist) CheckReload [919 bytes]
- (hist) FireMacePL1 [907 bytes]
- (hist) StartScriptNamed [904 bytes]
- (hist) EDF blanksprite [890 bytes]
- (hist) PainAttack [889 bytes]
- (hist) JumpIfTargetInLOS [883 bytes]
- (hist) Punch [882 bytes]
- (hist) RandomJump [879 bytes]
- (hist) MakePod [874 bytes]
- (hist) SpawnSpotForced [873 bytes]
- (hist) Editing reference [872 bytes]
- (hist) ChangeActorAngle [870 bytes]
- (hist) UnSetFlags [869 bytes]
- (hist) FirePistol [867 bytes]
- (hist) MushroomEx [859 bytes]
- (hist) WeaponCtrSwitch [854 bytes]
- (hist) SetFlags [853 bytes]
- (hist) Floor LowerInstant and Floor RaiseInstant [850 bytes]
- (hist) Floor Waggle [847 bytes]
- (hist) Sector SetFriction [846 bytes]
- (hist) Door WaitRaise [843 bytes]
- (hist) StartScript [842 bytes]
- (hist) GetLineX and GetLineY [829 bytes]
- (hist) Door LockedRaise [815 bytes]
- (hist) DeHackEd / BEX Reference/Eternity Extension: SPRITES Block [809 bytes]
- (hist) Plat UpByValueStayTx [807 bytes]
- (hist) FirePlayerMissile [805 bytes]
- (hist) DeHackEd / BEX Reference/Eternity Extension: HELPER Block [804 bytes]
- (hist) DetonateEx [797 bytes]
- (hist) Spawn [795 bytes]
- (hist) FlameSnd [789 bytes]
- (hist) MBF [779 bytes]
- (hist) Polyobj DoorSwing [778 bytes]
- (hist) SteamSpawn [773 bytes]
- (hist) StopSound [766 bytes]
- (hist) FireBlasterPL1 [759 bytes]
- (hist) Door Open [759 bytes]
- (hist) SetActorVelocity [758 bytes]
- (hist) Jump [757 bytes]
- (hist) PointPush SetForce [755 bytes]
- (hist) Plat ToggleCeiling [752 bytes]
- (hist) SetActorPosition [748 bytes]
- (hist) SpawnSpotFacingForced [743 bytes]
- (hist) RavenPlayerScream [740 bytes]
- (hist) FloorAndCeiling LowerRaise [739 bytes]
- (hist) FireGoldWandPL2 [734 bytes]
- (hist) MaceBallImpact2 [727 bytes]
- (hist) GhostOff [726 bytes]
- (hist) MinotaurDecide [725 bytes]
- (hist) CheckActorFloorTexture [713 bytes]
- (hist) ThrustThing [708 bytes]
- (hist) CheckFlag [704 bytes]
- (hist) BrainSpit [704 bytes]
- (hist) HticExplode [700 bytes]
- (hist) GunFlash [700 bytes]
- (hist) SetSpecial [697 bytes]
- (hist) Door CloseWaitOpen [694 bytes]
- (hist) FireCrossbowPL2 [692 bytes]
- (hist) Sector Attach3dMidtex [671 bytes]
- (hist) Transfer FloorLight [668 bytes]
- (hist) Floor CrushStop [658 bytes]
- (hist) LichFire [652 bytes]
- (hist) SetTranslucent [652 bytes]
- (hist) Floor Donut [651 bytes]